Looking nice. Will download the beta and try it out.
But in your last screenie.
I think its better to download some buildings that were released some time ago.
They were low poly and you could use them as a sort of border to keep the player preventing from seeing the emptiness.
Also that way it would look more realistic and better.
Anyway good work and will edit this post once i tried out the beta.
---EDIT---
Okey tried it out..and looked pretty nice.
But like i said about the border...thats a musthave!
I jumped on some crates and i could easily see the get out of the level. Plus! I could see the emptiness.
Also i think the levels went to quick.. And you immediatelly had 2 guns.
So you didnt had to worry about any enemies...since you had lots of bullets.
Lighting was placed good, But to many of the same lights.
try to add some diversity of lights.
And! Hallways, in the second level everything looked the same.
And almost every entity was used double...meaning!
It looked like you had 5 entities and you just copied and paste, copied and paste.
So there wasnt any diversity in lights and entities.
What i thought was great! Was when you got on that bed!
(thats all i have to say, not want to ruin it for someone else)
Also the sound effects were good. When you all of a sudden hear that creapy tune etc.
Oh yeah, i almost forgot...maybe its better to give the player a free choice of where to go.
This was all layed-out perfectly so the player didnt had any choice.
Therefore, the levels were some what shorter.
Anyway this is what i think that needed to be changed:
- Border to prevent the player from seeing the emptiness.
- Deversity in both Lights, Entities and Segments.
- Bigger levels.
- More choice of where you can go to.
But its looking nice! And this will certainly make it even better.