I've been working on a game in GameMaker for quite some time (
http://gmc.yoyogames.com/index.php?showtopic=351016) and I recently stumbled upon Dark GDK thanks to MS VC++ Express. I was really impressed by how well done the docs and example were, and so I'm considering switching my game over to it.
I'm planning on trying to find a way to get Tile Studio to work with Dark GDK, but that's not the main issue I think I'll have. My game, as you can tell by the angled slopes, depends fairly heavily on per-pixel collisions. I was flipping through the reference and saw nothing that looked like it would help with those kinds of collisions. So is it possible to pull off per-pixel collisions, or even fake them somehow for angled slopes?
If I can get my engine working in Dark GDK, I would really like to release the basic platforming/tile-set portions of it, so that there's a good example of platforming, tiles, etc.
Many thanks to any and all help