I am trying to load eight tiny images into VRAM. Fresh off Paint. The images are fine. I have more than enough VRAM. Darn thing throws a "severe exception" on the east image.
These are, right now, the only images being loaded. What's the deal? Looked at the other posts and there was a reason, the VRAM being overloaded. This CANNOT be happening here, the images are 256 colour 64x72 PNGs! I've got more into a DS!
Granted, the slightly odd sizes might be a cause. But why would the first lot load fine?
`Preset commands
load image "characters/testblocks/head_north.png", 8, 1
load image "characters/testblocks/head_northeast.png", 9, 1
load image "characters/testblocks/head_east.png", 10, 1
load image "characters/testblocks/head_southeast.png", 11, 1
load image "characters/testblocks/head_south.png", 12, 1
load image "characters/testblocks/head_southeast.png", 13, 1
load image "characters/testblocks/head_east.png", 14, 1 <----- crashes here.
load image "characters/testblocks/head_northeast.png", 15, 1
Image is attached.
I often run Elite Force on this slightly pitiful machine, which uses loads of textures much larger. 64x72x8=36.6kb.
Addition: if I remove the immediately add to VRAM parameter, the images just don't load. I can load others, just none at that time.