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Geek Culture / The Force Unleashed!

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Inspire
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Location: Rochester, NY
Posted: 20th Sep 2008 19:04
Anybody here play it? Your thoughts?

Does somebody understand the ending?

soapyfish
21
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Location: Yorkshire, England
Posted: 20th Sep 2008 19:54
I've got it. It's nothing amazing but it's a fun game (lightsabres are always fun).

I didn't think it was released in the UK until Friday but I pre-orded from play.com and it arrived on Thursday, not that I'm complaining.

Apparently it's quite short, I haven't finished it yet but I'll be disappinted if it doesn't last much longer. I'd like to be able to dual wield lightsabres and I also haven't had a chance to go back and replay previous levels which I would have liked but that may come at the end, I'll have to wait and see.

Bizar Guy
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Posted: 20th Sep 2008 20:27 Edited at: 20th Sep 2008 20:29
@Inspire,


Pull 'er outta the sky!!!!

Insert Name Here
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Location: Worcester, England
Posted: 20th Sep 2008 22:32
Not available on PC, thus I won't be playing it.


As a gaming rig, the PC is always very flexible, why is it so often left out?

Lee Bamber - Blame Beer
BiggAdd
Retired Moderator
20
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Location: != null
Posted: 20th Sep 2008 23:03
Quote: "As a gaming rig, the PC is always very flexible, why is it so often left out?"

Because of the Pirates! Yarrrrr
Also the games are being played on the exact same specs by everyone. I can imagine it makes it a lot easier to develop for.

I played the Force "Unleashed" demo a while back. Thought it was rubbish.

Robert F
User Banned
Posted: 20th Sep 2008 23:44 Edited at: 20th Sep 2008 23:45
Pcs are more expensive. The Xbox 360 Arcade is only 200 buckaroos while a Geforce 8800 is more than 200 dollars
Osiris
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Location: Robbinsdale, MN
Posted: 20th Sep 2008 23:50
Well the pc is cheaper to develop for in terms of licensing because it does cost a lot per DVD for the 360. It is cheaper for the 360 in terms of support and testing because everyone is using the same hardware. Well except for the little things they changed in the 360, however they dont have to take nearly as long to test.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
bitJericho
22
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Location: United States
Posted: 20th Sep 2008 23:54 Edited at: 20th Sep 2008 23:55
Quote: "Pcs are more expensive. The Xbox 360 Arcade is only 200 buckaroos while a Geforce 8800 is more than 200 dollars"


Ye, but pc games can be modded

Besides, who here only has an xbox? I can guarantee you've already got a pc


It's not just for BYOND you know!
Robert F
User Banned
Posted: 20th Sep 2008 23:56
Quote: "Ye, but pc games can be modded"


Yeah, That is a plus. I wish I could do it with 360 games.
Osiris
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Posted: 21st Sep 2008 00:05
Quote: "Besides, who here only has an xbox? I can guarantee you've already got a pc."


Yes, but who here has the money to purchase a top of the line gaming rig, then who has the money to upgrade it every tow or three months?

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
bitJericho
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Location: United States
Posted: 21st Sep 2008 00:13
Quote: "Yes, but who here has the money to purchase a top of the line gaming rig, then who has the money to upgrade it every tow or three months?"


Last I checked, the xbox wasn't 'top of the line' in terms of graphical power. My 8800gt and p4 competes pretty well. A 500 dollar pc at best, maybe if I throw another 100 on there it would be right on par with the xbox.

Then, if I don't upgrade at all, it'll still be on par with the xbox 360 20 years from now


It's not just for BYOND you know!
Robert F
User Banned
Posted: 21st Sep 2008 00:25
Quote: "500 dollar pc"


Exactly, compare that to 200
Osiris
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Location: Robbinsdale, MN
Posted: 21st Sep 2008 00:26
Also, the 360 does not have to be as powerful as a PC because it is dedicated to doing one thing at a time, unless you like listening to your own music while playing games that it.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
bitJericho
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Location: United States
Posted: 21st Sep 2008 00:50
Quote: "Exactly, compare that to 200"


Heh, 200 for a box without even a hard drive. What's the hard drive, another hundred? What's a ps3? 450 or something?

The extra cost is well worth it, considering I can do other stuff, like you know, play with dbp, surf the internet (properly), listen to music and play games at the same time. Play freeware games


It's not just for BYOND you know!
NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 21st Sep 2008 01:53
Quote: "listen to music and play games"


I've only played on a 360 on four separate occasions and I know you can do that on it. Rammstein over GTA4... not to my taste.

bitJericho
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Posted: 21st Sep 2008 01:59
GTA4 (the game itself) allows you to pipe in music off your hdd on the xbox. It does on the PC too


It's not just for BYOND you know!
Agent Dink
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Posted: 21st Sep 2008 02:35
Back to the topic subject, TFU is definitely not the best Star Wars game ever but it is very very fun. The story is pretty interesting so far. I'm only (I'd guesstimate about 1/3 to 1/2 finished).

Too bad there is no multiplayer

MISoft Studios - Silver-Dawn Gorilda is lost!

Samoz83
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Location: Stealing Ians tea from his moon base
Posted: 21st Sep 2008 03:09
Apparently it is quite short around 8 hours long if you do everything fast that is

Help create the FPSC Wiki at [href]www.flaminggames.co.uk/fps2[/href]
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 21st Sep 2008 03:34
Quote: "however they dont have to take nearly as long to test."


Actually the testing process on the consoles is *extremely* hard line. There are manuals that are hundreds of pages long for each console with standards down to capitalization and wording of the controller. Most companies have to hire special QA that just handle checking every screen for violations that will hinder them for release. At least with PC games you can always release the game then patch it later. Not on the consoles--- they won't let you get away with any small thing.


Raven
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Location: Hertfordshire, England
Posted: 21st Sep 2008 05:28
Quote: "Actually the testing process on the consoles is *extremely* hard line. There are manuals that are hundreds of pages long for each console with standards down to capitalization and wording of the controller. Most companies have to hire special QA that just handle checking every screen for violations that will hinder them for release. At least with PC games you can always release the game then patch it later. Not on the consoles--- they won't let you get away with any small thing."


While the ghist of that is right, especially about the pages of TCR hoops you're suppose to go through; I don't think that it really is as applicable as it once was. Companies who already are known for releasing stable software do often get fast-tracked through such things as well when they shouldn't (:coughTombRaiderAngelofDarknesscough

Plus developers are now moving towards the whole "we can patch after release" on consoles too. Several Playstation 3 and Xbox 360 titles suffered from nasty crashes, hangs or bugs that weren't limited to only a handful of users or even rare occurrances.

Civilization Revolution, GTA 4 are the first two which are actually fairly recent releases that suffered from such things; particularly in multiplayer circumstances and on both of the "hardcore" platforms.

Sure, the PC is fair more prone to this sort of issue; but recently I've actually noticed far more PC titles are being released in more stable states than their console counter-parts.

Back on subject however... (and a little towards the later as well)
I've noticed a number of reviewers mentioning some pretty bad bugs with TFU. Like laggy/unresponsiveness in boss fights, or getting constantly stuck on terrain.

I must admit, I did get stuck in a tree once during both play throughs I've done so far; but honestly no slow-downs, no unresponsiveness, nothing like that. There are some niggles with the gameplay and such that do sometimes get frustrating but tbh I think they're only as noticeable as they are because the game most of the time looks and feels great.

The story frankly is awesome, and both endings really leave you wanting more. Although it's extremely obvious, which one you're suppose to do

This said to be quite honest the amount of characters that should've died (the first jedi you face for example... seriously?! he survives that?!?!) well they'll always find a way for someone to comeback despite them suppose to be dead.

Hell in the Star Wars universe, Emperor Palpatine came back 3 times before Luke Skywalker and Mara Jade finally made sure he never could again.

Gameplay wise, yeah you're probably looking at between 5-10hours of playtime depending on how quickly you blast through missions; how much you want to explorer and most importantly the difficulty you're playing it on.

On Sith I got through the Tie Fighter level in about an hour or so... on Lord it took me an hour and a half and on Master it took me nearly 3 hours. The AI, amount it takes to kill each person and the sheer requirement to keep leveling yourself on the harder difficulties really do help give the game longer life in that respect.

This said, personally that story just keeps me wanting to replay it. Also the different combos and moves really give me drive to find all the crazy ways to kill Stormtroopers and other things as possible. I had quite a bit of fun constantly lobbing crates through windows and watching them all get sucked out of a room.

Although the game is a bit more linear than I would've liked, and the Force powers are also a bit more limited in terms of what is realistically available. Simply being able to combine them in the way you can does make it a lot more enjoyable for me.

I do feel they cut the game a little short, and while you do basically revisit 4 locations you previously visited again (plus a new one) they're not the same location but part of the planet/station/etc... I did like that.

The quicktime events as well, didn't feel like something thrown in their just for kicks to watch you fail at either. They felt more natural. In-fact when you fail the QTEs for Bosses they spar some more before giving you another chance, while with larger vehicles/monsters you go back to fighting them.
It's also only the Boss finishers you HAVE to do as QTEs, the monsters and vehicles you get the option once they're low-enough health; but you can waste them in your own way.

Something I felt the QTEs really helped were in the Jedi vs Jedi, some requiring tapping; others required a bit more participation. Like 2 lighting attacks meeting brought up a circular ui where you had to tap the Y button whenever it was within a red zone. Was a nice change of pace, and I think they could easily expand this for more force power battles.

I was a tad disappointed with no online either co-op or multiplayer, the systems they have in place definately would translate over nicely to online deathmatch or such. Although I think the blocking system could do with a bit more work, as from behind you're utterly defenseless; plus the aiming system can be a tad unspecific at times. It would've been nice to have a little reticle even if it was just a little dot that was white and turned red over an object or the object had a bit more of an obvious highlight glow around it rather than inside it. Still it's only a niggle rather than much else.

This game is good though, damn good! I think the prologue level also really gives you so much to look forward to as well... as you get to play as Vader and get a taster of whats in store when you upgrade yourself enough.

I think part of the brief feeling of the story also comes from the fact that story dialog only really happens between missions and while there is enough to peak the interest, I don't think it quite goes as deep as it might do to really get in to any of the main characters quite as much as the team hope you would.

I think if we'd been playing with these characters for longer with a bit more story before the betrayal, it would definately had been way more of an impact. Maybe not had the game quite as linear either, something like KotoR for example. Where you have the first few missions that are linear, then in the break (for example when Vader tell you that you call the shots) you then get a few worlds/missions that while are related to the story are a bit more free-roaming; before blam you're back in the linear section again.

That with more freedom force-powers wise (a bit like they were in Dark Forces 2 : Jedi Knight) or maybe they're things you picked up from the free-roaming missions. Like each enemy you killed had a holocron for you to then train with that skill or was a jedi themselves. Definately that would've rocked.

Damn it, why do I never get to work on games like this
Well anywho, who knows what the promised DLC will be; could be a couple of new levels or story extensions. Never know

The story definately seems to feel like it was sliced down a bit, atleast to me.

Inspire
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Location: Rochester, NY
Posted: 21st Sep 2008 06:56
@ Bizar Guy:

I thought there was only one choice because of some stupid collision error keeping me from going the right way...the whole time I was thinking "this isn't right...".

Quote: "Pull 'er outta the sky!!!!"


Lol! I got stuck on that part for like an hour. That part is way too hard...


Now for my thoughts...

The Darth Vader level was freaking great. Imagine dying on that level. That would be just sad...

I thought the story was very good, some parts were kinda odd (one part in particular), but for the most part I enjoyed it. I did not see it coming when
. That was crazy.

The combat system is really nice. I love the awesome finishing moves.

But we've all heard that already. I'm going to criticize it now.

I hate how they recycled some of the planets. They should've kept going with the new levels. At least the second return to Felucia made sense. It seemed so cheep when I had to return to Raxus Prime...they should've been assembling the imperial fleet somewhere else, that would've been cool.

There should've been more jedi and sith as enemies, instead of wave afterwave of annoying storm trooper variations. I enjoyed fighting those Sith guys, but they were so uncommon...

I also think they could've portrayed Darth Vader as a more sinister person. He came across as kind of manipulating, rather than the dark-side badass we all want.

As for the DLC, I have no idea. New costumes and lightsaber colors? New attacks? New levels?

I have no idea why this game didn't have a multiplayer mode, that would've been absolutely awesome.

Good game, the gameplay got kind of stale, but the story saved it. 8/10, in my book.
RalphY
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Posted: 21st Sep 2008 18:03
Is the targeting still as bad as it was in the demo? That's the only thing that stopped me from pre-ordering. I found it almost impossible to get force throw to actually throw stuff where I wanted it to go.

Think I will still pick it up at some point as apart from the targeting I enjoyed the demo.

Oh boy! Sleep! That's when I'm a Viking! | Super Nintendo Chalmers!
Aertic
17
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Location: United Kingdom
Posted: 21st Sep 2008 18:19
Couldnt help picking this out but...
Quote: "
while a Geforce 8800 is more than 200 dollars "

False statment reobert.
its under 200 a that! infact here's one I`m after : http://www.overclockers.co.uk/showproduct.php?prodid=GX-142-AS
£65.99 converted to USD, its 131.98$. under 200. that is.
nowadays graphics cards are dropping by the day.


[B]"Your greatest teacher is your harshest critic"-Butterfingers[/b]
Cliff Mellangard 3DEGS
Developer
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Location: Sweden
Posted: 21st Sep 2008 19:00
iam getting it later as iam still waiting for cod 5.
will be fun to try out the multiplayer in tfu.
weirdly enough did they only include multiplayer in the wii version ?
i read the long version in an magazine earlier why only the wii version got multiplayer, but dont remember it right now.
will be cool to play with the wii controls.
but would be better with also the gfx from the ps3 or 360
Inspire
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Location: Rochester, NY
Posted: 22nd Sep 2008 03:38
It doesn't have a multiplayer mode...

Quote: "Is the targeting still as bad as it was in the demo? That's the only thing that stopped me from pre-ordering. I found it almost impossible to get force throw to actually throw stuff where I wanted it to go.
"


Yeah, it is pretty bad, but I think it's a bit better though. Maybe I'm just crazy.
Leadwerks
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Posted: 22nd Sep 2008 10:30
Did that "digital molecular matter" make it into the game?

http://www.youtube.com/watch?v=bE4k9Vmcp5g
Van B
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22
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Posted: 22nd Sep 2008 12:18
Hehe, no. The physics appear to be run of the mill, nothing new, nothing cool.

I can't comment on the game as I've only watched someone play, haven't had a go myself yet.

Ok I can comment - from what I've seen this is just another one of those Star Wars games, there seems to be about a dozen of them now. Stick a lightsabre in a mediocre 3rd person adventure game and people go mad for it. Ohh look, that platform is kinda out of the way for me to jump on, I wonder what I must do...
Tedious, repetitive, offers nothing new to any genre, disappointing. Even the way the guy holds his sabre is absolutely retarded - the thing is made of light that can burn through flesh like it was butter - you'd hold that thing in front of yourself and try not to whop your elbow off while running.

I might have some harsh criticism once I play the thing .

How about a Battlefront 3? - the first Battlefront is the best SW game there is, I'd much rather see a souped up version of that, maybe with better space combat (something like BF2142 Titan matches would be good).


Health, Ammo, and bacon and eggs!
Cliff Mellangard 3DEGS
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Posted: 22nd Sep 2008 18:10
My wrong here as the wii version have duel mode not mp.
from the lucas arts forums.

---------------------------------------
Multiplayer on Nintendo DS and Sony PSP
Duel Mode on Nintendo Wii
No multiplayer support on any of the other platforms
-------------------------------------------
Raven
19
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Location: Hertfordshire, England
Posted: 22nd Sep 2008 19:15
Quote: "I hate how they recycled some of the planets. They should've kept going with the new levels. At least the second return to Felucia made sense. It seemed so cheep when I had to return to Raxus Prime...they should've been assembling the imperial fleet somewhere else, that would've been cool. "


Recycling the planets didn't bother me because it never felt like back tracking ever to the exact same location. Yeah there are a few times you go to Nar'Shadda, Raxus, Felucia and Kashyyyk(sp?)... however when you do revisit them they're entirely new levels they just keep the look and feel they had pre-imperial occupation.

The level was beautifully presented and very well designed to always feel like you're doing something new. Despite the majority of the time you're really just beating endless waves of Stormtroopers with a few native lifeforms thrown in for good measure.

Quote: "There should've been more jedi and sith as enemies, instead of wave afterwave of annoying storm trooper variations. I enjoyed fighting those Sith guys, but they were so uncommon..."


The most annoying Storm Trooper Variation was the Plague Trooper, as he was like 2x the size and 3x as hard to kill. Plus some issue with the collision seemed to mean he only registered every other hit. I mean he'd take damage from all of them, but only every other one would stop that close range attack they have that even fully upgraded almost wiped out all of your health.

I didn't mind the Storm Troopers quite as much, but I agree some more variation would've been nice; like say a bounty hunter to fight. After all Storm Troopers on Nar'Shadda makes no sense, the Hutts would never have allowed them to step foot on there. In-stead you would've had their own mercenary armies to fight.

This is probably why I liked the first few missions over the last few more, there seemed to be more variety in what and who you fought.

Quote: "I also think they could've portrayed Darth Vader as a more sinister person. He came across as kind of manipulating, rather than the dark-side badass we all want."


Personally I think they got Vader just right, attitude wise. They just needed to expand the lead up to the betrayal and maybe give a bit more freedom after it.

Quote: "Did that "digital molecular matter" make it into the game?"


Yes it did, but (atleast on the 360 edition) it only seems to be present on a handful of things. The places you really do notice it the most though is the Prologue, and returning to Kashyyyk. Mearly cause of the wooden things. That said TIE Fighters can be carefully destroyed to make use of their "wings" laster as platforms. Gantry ways aren't always the best place to swing a lightsaber when you're 30ft above the ground, metal and glass have a habit of bending and bowing at long range yet will simply smash later on.

DMM is prodominant, but realistically the time you'll actually notice it there is when you have to smash through doors. Could be hardware limitation, or maybe they just didnt' get it quite right; but I was a little disappointed not to see any of the "Jelly" substances that you could get characters stuck inside.

I doubt this is the only time this engine is going to be used though. Although yeah I know of the Indianna Jones game in development with it, I'm meaning I can see another Star Wars title with it. There are some bugs and kinks but it's just a good blast to play even with them... another year or so development while expanding or making a new story they can add that mirror shine polish everyone was expecting!

SikaSina Games
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Posted: 22nd Sep 2008 22:24 Edited at: 22nd Sep 2008 22:25
Quote: "I played the Force "Unleashed" demo a while back. Thought it was rubbish."


how...dare...you! I love the demo! I'm gonna buy it as my next game for 360 (unless Dead Space comes out before I buy it)! View the code snippet to see my favourite combos



Inspire
17
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Location: Rochester, NY
Posted: 23rd Sep 2008 00:36
Quote: "Hehe, no. The physics appear to be run of the mill, nothing new, nothing cool.

I can't comment on the game as I've only watched someone play, haven't had a go myself yet.

Ok I can comment - from what I've seen this is just another one of those Star Wars games, there seems to be about a dozen of them now. Stick a lightsabre in a mediocre 3rd person adventure game and people go mad for it. Ohh look, that platform is kinda out of the way for me to jump on, I wonder what I must do...
Tedious, repetitive, offers nothing new to any genre, disappointing. Even the way the guy holds his sabre is absolutely retarded - the thing is made of light that can burn through flesh like it was butter - you'd hold that thing in front of yourself and try not to whop your elbow off while running."


I couldn't disagree with you more. As Raven said, the DMM stuff is in the game, and it's awesome. And this game is different than all of the other Star Wars games I've every played. The force powers are crazy, and the story is really nice. Go out and rent it...
soapyfish
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Posted: 23rd Sep 2008 00:57
It's just good fun. It is mostly mindless hack slashery with a bit of electrocution thrown in and there are places for improvement but I enjoy playing it and that's all I'm looking for. Shhwwooooommm!!

Inspire
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Posted: 23rd Sep 2008 01:04
Anybody understand the part where the main character tells Juno to go to Nar Shadaa? Because when you go outside on that planet, it looks like Cloud City...I thought that was confusing...unless they both are flying cities?
Raven
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Posted: 23rd Sep 2008 20:33
Quote: "Anybody understand the part where the main character tells Juno to go to Nar Shadaa? Because when you go outside on that planet, it looks like Cloud City...I thought that was confusing...unless they both are flying cities? "


That's because it is Bespin, if you notice in the introduction cutscene to the level he mentions how he followed the General from Nar'Shadda halfway across the Galaxy.

This aside I've got a bug with my game that has become quite common aparently; where the bonus objectives disappear, and stop registering. Shame given I restarted specifically for achievements (like getting all of the Holocrons), guess I'll wait until they patch it cause it's an irritating bug simply dubbed "default text bug" by the community.

Oh and a point on the DMM, first few plays through I never noticed; probably cause I was fairly intent on getting from start to end. Still I'm going through it again fairly slowly and damn, you really start to notice just how much you can do within the world. Still isn't "a completely destoryable/breakable world" like DMM was being billed as, but that said there isn't a single area of the game without things that react to the force, lightsaber hits or bodies flying at them.

Just keeps me impressing me more and more I play. Hope they are working on some new levels DLC and a sequal (or another Star Wars game using this engine) ... they need the game to match the excellent storyline.

Oolite
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Posted: 23rd Sep 2008 23:45
Ok i've played the demo and i won't be buying it. I found i could kill most things by just using the R trigger and found it repetitive and boring. Then again i've never been the biggest star wars fan and the tech is nothing new to me.

Raven
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Posted: 24th Sep 2008 05:08
Quote: "Ok i've played the demo and i won't be buying it. I found i could kill most things by just using the R trigger and found it repetitive and boring. Then again i've never been the biggest star wars fan and the tech is nothing new to me."


While the Force Powers themselves aren't particularly new technology, for example PSIOps had TK which honestly was done a damn-sight better (but for the love of god play the PS2/Xbox version not the PC version) ... what you'll find in the full game of TFU is more than just a technology demo.

The graphics for one, are just awesome. You feel like you're in a living breathing "futuristic fantasy" world, the artists have done an excellent job utilising the engine they were given to just create a breathtaking visually amazing game.

The Storyline is another very very good reason to go for this game. Personally I've been quite meh! about recent game storylines, and despite feeling like a brief story ... you have what equates to around 45minutes of video you can watch altogether after you've completed the game. Bit like a full episode from a TV show; yet you honestly are left wanting more because it is just that damn good! While sure you can say "well it'll all be on YouTube soon" (if it isn't already) there is the interactive aspect within the game and part of the cutscenes that make you feel like you're actually part of it. By far the best bit for me was being given the chance to yank a Star Destroyer out of orbit into the planet you're on. We're not talking some poxy Telekensis on a Frisby above you're own head... we're talking something that is the size of a large town yanked from over 20miles above the planets surface down; and the player gets to do that from orbit until the cutscene kicks in as it hits the ground!

Many have noted it's one of the most irritating and difficult parts of the game, but personally I think the challenge was on-scale with what the hell the character was actually doing.

Natural Motion within the game isn't new... GTA4 used this for example, but there is more satifaction to be had holding a Storm Trooper just within reach of his buddy so he grabbed him rather than flailing everywhere; then being sadistic enough to move the second one far enough down so he grabs another guy or a box before electrocuting them all and then exploding the electricity bolt.

Part of the beauty of TFUs' useage of the technologies it has isn't so much to be bold and new (with the exception of DMM, which actually it does REALLY help the game to feel more like a living world you're in) but to instead give the players the freedom to play as they want to.

You can realistically go from start to end of the game using nothing but lightsaber combos, or flinging everything cept mini-boss characters. Still that a) will never get you to level up very quickly, and b) is so boring and long-winded.

I mean what would you rather do, run at a Storm Trooper battallion knowing each one will take a few saber hits each to take down... or run in the middle, blow them in every direction then run back behind something until they all run towards you; grab one, electrify him them toss him with some malice in the middle watching them all explode? That is just one of a huge variety of ways you can combine the handful (about 7 in all) force powers to cause mayhem and destruction.

Personally I'm having quite a bit of fun, just grabbing a single Storm Trooper; tossing him in the air, then doing the Sith Aerial Slam to throw a bunch of them in the air then using a force lighting repulse to make lots of things explode. Another favourite thing to do on Station/Ship levels is to lob a droid through a nearby window and watching them all haplessly get sucked out before the blast window comes up.

What I feel is so exciting about this game, is that you have A LOT you can do right now... but if they were to run with this technology, there is so much more they *could* do with it as well. As I said they only provide you with a handful of Force Powers when there have been far more over the years throughout the games. Hell Darth Vader has his specific Force Grip that Galen doesn't learn which could've really been explorered to.

The game at first doesn't feel special, honestly it doesn't. After the first level though, it will dawn on you just how awesome the game is. I mean the force powers and DMM aren't used just for mayhem and killing lots of things quickly... a number of puzzles require you to make use of new powers, as well as being able to reach places you couldn't before. One of the better examples is in Raxus there is a bit near the boss, where there is a secret costume to be found. In order to get to it though you've got to blow apart from metal beams in your way, then bend warped metal platforms so you can stand on them. Funny thing is if you bend them too much over and over, they snap; do it too quickly and when you leap on them they can be too brittle either bouncing with the force you land on them throwing you in the air or snapping off.

That is part of the genius that is DMM. TFU is a damn good game, it's one of the few games I've bought that I was truely amped to get that hasn't disappointed me.

Beast E Gargoyle
17
Years of Service
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 6th Oct 2008 22:15
I have Star Wars TFU for PS3. I must say the game looked, played, and sounded excellent to a T. The story was awesome from the realistic cut scenes and the gameplay justifed the $60 purchase.

I loved the game. Has anyone heard news on the Add-on content for Star Wars TFU?

I heard talk of downloadable characters and new levels. I would love to play as Shaak ti, she would kick major butt. Or Darth Maul because he is just sick.

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Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Oct 2008 00:03
Whatever it is, I'm getting it.
Jimmy
21
Years of Service
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Joined: 20th Aug 2003
Location: Back in the USA
Posted: 7th Oct 2008 03:21
Raven, they still haven't created the technology to achieve a resolution high enough to fit the entirety one of your posts on the screen, so if you could trim it down from time to time, that'd be great. Especially for us widescreeners that only have a measly 1080 or so px in the vertical.

Thx and xoxoxo 4-ever,
Jimmy

"Oh hey, nice website Jimmy, it's really nice and fancy." -- That C++ Nerd
Visit. Website. NOW!
General Reed
18
Years of Service
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Joined: 24th Feb 2006
Location:
Posted: 7th Oct 2008 20:52
Quote: "Hehe, no. The physics appear to be run of the mill, nothing new, nothing cool."
- OMG that was a mistake by the developer/publisher of TFU, in my eyes that was the only Unique selling point of that game.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

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