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3 Dimensional Chat / Milkshape JT Exporter Guide Request

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DrReaper
22
Years of Service
User Offline
Joined: 5th Feb 2003
Location: United States
Posted: 22nd Jul 2003 01:59
I need help exporting X files. I can use the direct x 8.1 exporter and it looks ok but I am having trouble with animation after it leaves Milkshape. Anyone have a guide for the Direct X(JT)exporter? I need to know which settings to use to get good results, like my model showing up in DBP. lol
JAT
22
Years of Service
User Offline
Joined: 7th Nov 2002
Location:
Posted: 22nd Jul 2003 05:25
Somebody once posted link to a tutorial with a screen shot of the exporter options page, but I couldn't find it. Any body know where it is?

Since I don't have DBPro (yet), I don't know the exact settings. My guess:

1. I heard you should be out of animation mode when you call up the exporter.
2. At least set the sub format to DirectX Skin and Bones.
3. Enable the S & B template output.
4. Uncheck all other options.
5. Position your model close to the origin.
6. If this doesn't work, experiment with right-handed and adding a root frame.

I suspect the exporter is touchy about the transformations it receives from MilkShape. It was very painful trying to figure it out, and I may not have it right in all cases.

-John

John Thompson
http://www.jtgame.com/jtedit

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