Hello...I'm interested in developing a MMPOG but I have a few questions about flexibility.
I've tried these game development environments in the past and most of them kept you on the straight and narrow as far as what you can do.
Now to the questions...
Flexibility? How flexible is this software. Is it flexible enough for me to design the server side of the software on linux, while just building the client with DBpro? Meaning will DBpro only be able to link with a DBpro app?
If that is possible, would I be able to make DBpro spawn 'objects' that the server software tells it to? Meaning is DBPro limited to only loading objects when the game is load?
Is DBPro robust enough to support 100 people running around with at least moderatly high polygon toons?
Or is the software mainly for dabblers?
Interested, so if the question sound like insults don't take it personal. I've been rummaging through the DARKBasic webpage looking for capabilities and havn't really found anything specific.