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Newcomers DBPro Corner / how to make 3d objects

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16
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Posted: 28th Sep 2008 21:41
i know how to do the basic commands. but i waas wonering how to make some more advanced objects

(i.e. a box with another box attached to it.) and if i were to do this could i use different textures on both objects even if they are connected?
Garion
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Posted: 28th Sep 2008 22:08 Edited at: 28th Sep 2008 22:08
have you tried any modelling program like milkshape and texture limbs syntax?
Cliff Mellangard 3DEGS
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Posted: 28th Sep 2008 22:13 Edited at: 28th Sep 2008 22:15
you are talking about limbs and yes you can have each limb with an own texture or even fx
you first create an mesh of desired object shape and then adding the limb to your object from that mesh.
after that delete the mesh as it aint neaded anymore
and this can be done completely in dbp but as garion types
use an modeller instead
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Posted: 29th Sep 2008 00:02
@garion
yes i have, i used anim8tor to some extent but never go to anything special. i guess i could retry it with a little more knowledge

@cliff
thank you, i'll try to do it in darkBASIC since im not looking to spend any money lol. and i didnt quite get what you meant by that mesh thing,could you explain it a little more or show me a basic code?
Cliff Mellangard 3DEGS
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Posted: 29th Sep 2008 00:42
i dont have the time but here is an simple one i found right now by searching for limbs in the forum
http://forum.thegamecreators.com/?m=forum_view&t=132473&b=7
paint color
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Posted: 29th Sep 2008 01:54
thank you cliff, this will help me alot. ive got to remember to search forums be4 i post lol
BatVink
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Posted: 29th Sep 2008 20:42
Quote: "i'll try to do it in darkBASIC since im not looking to spend any money lol"


Wings 3D is simple and free.
TrueSpace and Blender are free, but far more complex. They are designed for high-quality, high poly modelling and animation, but can also be used for game models.

Game pro
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Location: Usa
Posted: 1st Oct 2008 01:43
So, are limbs something you can add within the 3d modellor? Or do you need to create them from within DBPro?

BTW, I have modellors using 3ds max 9. I'll also do some google research on this :p

Check out my developer forums at:
http://archaicstudios.net/forums
Garion
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Posted: 1st Oct 2008 13:12
limbs are actually parts of a 3d models
so you can make two separate objects from one in DBP or vice versa..
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Posted: 3rd Oct 2008 04:04
yup, i have anim8tor, it should help me with some of the simpler stuff. ill look at wings 3D too. what is UV mapping, is it basically texturing in a modelling program?
BlobVanDam
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Posted: 3rd Oct 2008 16:42
UV mapping is what decides HOW the texture is mapped to the model
If you look at a skin for a character in a game, you'll see that all the different images for parts of the body are crammed into one texture. UV mapping is what decides which part of the texture image is mapped onto each part of your model/mesh.
TRIGOTHS
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Posted: 3rd Oct 2008 18:53
Thats a great idea although we are not the same person.trigen refered me here in a nother forum (prodigits).plus i asked him on where to get help on the dark basic. thats how i found this forum.

Tokenb
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Posted: 4th Oct 2008 00:55
@bobvandam
thanks, and if i want to texture an object made in wings 3D (just an example) would i have to UV map it or could i texture it in darkbasic?

@trigoths
did you accidentally post in the wrong thread or what
BlobVanDam
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Posted: 4th Oct 2008 13:23
Quote: "@bobvandam
thanks, and if i want to texture an object made in wings 3D (just an example) would i have to UV map it or could i texture it in darkbasic?"


Do it in your modelling program. DB isn't really designed for that sort of thing, nor is any programming language really. I don't know wings 3D, but I'm sure it's probably not too difficult to UV map an object
Abraxis
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Posted: 5th Oct 2008 03:28
try getting TrueSpace 7.6 from www.caligari.com

It's free

If you do something 10,000 times. Your bound to get it right once.
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Posted: 5th Oct 2008 18:58
ok, im just gonna stick with wings and anim8tor. when i make an object, it saves it as a .wings or .anim8 file. how can i get it into a darkbasic compatible format such as .x or .3ds?
steveb
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Posted: 5th Oct 2008 19:50
in anim8or while in object mode go to object menu, there you can export either 3ds or obj.
you may want to look into fragmotion for animating and converting file formats. Fragmotion i have found to be the most consistent for
getting accurate x files into dbpro.

steve

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