Quote: "When was the last time I claimed you were "full of it"? We chat on MSN all the time with no bad exchanges. If you want me to open your pandora's box of BS to this forum, then I will, and I *could* start with your Xbox Dashboard experience thread. I have purposely stopped from getting into debates with you because you whine about how members "gang up" on you. If you blatantly post something that is ludicrous then I don't have enough self control to not point it out, and that courtesy would be extended to everyone equally, not just you"
Well given two out of three things I post in several months, you jump over... well to me that seems wrong. It doesn't bother me so much that you are trying to correct me, but the way you are doing it is what irks me.
There's a whole aeir of "You're wrong, I'm right" rather than, "But isn't fact X true?"
While I don't doubt I'm not the only user you do this to, that doesn't exactly make it right. Just means you're being an arse to more people than just me... what's more given your standing in this community you will always get others who will chime in to back-up anything you do or say.
I would've thought that along would make you perhaps spend a little more time over how you phrase things.
You don't have to agree with everything posted, but ffs extend some common curtosy in how you disagree.
Quote: "Now onto the subject at hand and after having just read the Wiki article you've linked, 3D Realms developed various iterations of the tech but didn't finish anything more than preliminary design work, with which they handed off to Human Head Studios in 2001. The game came out in 2006 so that's about 5 years of work from HHS, hardly the sole work of 3DRealms. Looks like 3DRealms is to Prey as id is to Quake 4 (overseer with Raven Software doing the work). Am I wrong?"
I never said 3D Realms were the only ones involved in development.
You were the one saying they were merely "Publishers", which is incorrect.
In-fact they had a huge role in the development of Prey, while they didn't create the entire product in the end; their contributions via original versions, concept, story, characters, design, etc... not to mention that they worked on the ID Tech 4 engine that became the backbone of the game prior to getting Human Head Studios to continue development while they provided a supportive role so they could focus on Duke Nukem Forever again.
The ID Tech 4 engine used for the final product of Prey, in-fact was the same engine that was used last time they were showing off Duke Nukem Forever. This is why I would guess that they are either still currently using this engine, or have moved on to ID Tech 5.
Still that is merely a guess to what they are currently using as an engine based on the screenshots. The engine output doesn't seem to support Unreal Engine 3, but given everyone is using that; I wouldn't doubt it is possible. That said if they have moved on to ID Tech 5, which is more likely given their better understanding of ID Engines over Unreal that they haven't used in over a decade; then they have multiplatform support with that engine as well.
It honestly makes a bit more sense that they would be using it over the current standard. Still if that is the case yet, will no doubt be confirmed or disproven in time.
Still back to the original point, what you're saying about Prey would be basically the same as saying;
You can't develop games outside of EA. This is part of your contract, and a sound part given you don't want development team members to seize an idea done internally and create it themselves outside of the company. (there is a whole thing I can go into about that all but I won't)
Anywho, let's say you wanted WordTris to be released on XBLA, PSN and Steam. Yet you can't physically develop it yourself, either due to lack of knowledge of the platforms; or due to other legal restrictions.
So you get an external company, to take your idea; and the work you have already done. They then build the game that runs on all three platforms and releases it.. you obviously getting a cut of the profits. Your role could be as much or as little as you liked, within the bounds of your legal obligations.
Do you see my point now?
I've not once said that 3D Realms developed this title all on their own, and that Human Head Studios don't deserve credit. All I am saying though is that situations are never quite as clear cut as you might believe.
You might personally see 3D Realms as a hands-off "Publisher" role, but I can tell you if Prey was my game and numberous development hitches caused me to have someone else bring it to reality... there is no way in hell I'd give them all of the material and say "alright you have everything you need"
The mere fact that they are credited with "Producer" indicates they didn't stand by either.
I'm trying my best to explain this in a way you'd understand, but if you still don't get it after all that; then either you're choosing not to, or this situation really is beyond your comprehension.
I've often been told I should admit whenever I'm wrong, but have you ever thought that perhaps it's not just me with that problem?
Alright so I don't have a bleeting sheep backing me up, doesn't make my points any less valid... what's more is that the information and proof I provided (which btw does have further links that can be followed at the bottom for citing reasons) is dismissed simply due to the source.
Hell, I don't care if you admit your wrong. Just sodding apologise for how the hell you accused me of making this stuff up. That's what I honestly find more annoying. Just don't understand how people can act that way. Always find myself defending whatever I say while others are taken as fact without any backup.. and it has been like this for as long as I can recall.
Often feel quite sorry for those who feel they need to act like this too.
Quote: "Yeh I have the ability to READ, as you so put it. What about you?
I wasn't trying to start anything here, but as you have continued to be rude I'll say my part.
I've always thought you were a sad little man. The fact your long winded posts are so frequent on the boards can only be a shallow attempt to glorify what you do for a living."
Obviously you can't, else you would've noticed in my post I mentioned how they mistakenly put them as a "publisher"; further more within the article itself they contradict that small oversight by citing them as both a developer and later a producer.
As for frequent? In the past 6months I can count the number of posts I've made on my fingers. Keep watching these boards from time to time, but seriously there is a reason I post here so infrequently now.
There are better ways to "glorify" what I do as a job, and the only people who have brought it up here have been you. What I've been saying here is as an avid gamer who likes the games from this company. I bet no one here even knows me well enough to know even what company I'm currently working for, or my position there.
Always been very careful not to tell anyone who comes here about more personal things like that as well; but fact here is that this stuff has nothing to do with my position. Hell I'm not a politician but I can still argue until I'm blue in the face about how I feel the current economic situation, and who are the main culprets.
Still this isn't a political forum, nor is that talk allowed here.
Talk about games however are, and as an avid gamer... this stuff interests me; and is what I know A LOT about. It like having a favourite mucisian where you end up knowing about if they're making a new album, what tours they're doing, and their history; sometimes even the history behind certain songs you like.
I still find it amusing how diametrically opposed Gamers and those who Develop them (even as a hobby) are. I do what I do because of my love for games... not the other way around.
Always have been and always will be a gamer first.
Quote: "I think you should stop and think about the way you present yourself.
O and please, don't try to insult me. You may think you are "Mr Bigshot", but please don't delude yourself into thinking you are something special, with your wiki assembled knowledge of the game industry."
Wiki is the most convieniant source to cite from, which is good considering the lack of time I get to actually make these posts.
It's factual nature is often suspect, however articles themselves do cite from other more reliable sources that anyone who actually does want to argue points can read up on. If you don't then either don't make a point of where the original source comes from, or discontinue you're involvement in the conversation.
Simple as, but we both know that isn't going to happen. Often means I personally have to just quite providing rebutles with no doubt some nerd somewhere putting his arms up in the air feeling happy about himself cause he won an online arguement.
Good for you. I'm sure that self esteem needs to be stroked once in a while.
As for the way I present myself, quite amusing really; given you know when you point fingers there's always 3 point back. Just something to think about, eh?
I'm a stubborn egotistical ***hole... but atleast I'm not the only one who likes me the way I am. Maybe one day I'll be some dull person who spends his life online in some backwater forum or something, but not anytime soon I think.
As for a "bigshot", well you keep thinking that. I'm sure one day they'll be able to give you something to get you out of that bizare dillusional world you're in. I'm just a prodominant person whenever I post in a forum for budget homebrew development things; that people use for kicks and giggles. Yeah this is definately the place to be called "Mr. Bigshot".. sound like my grandma when she talks to my brother whenever he gets upety.
Is there something you want to tell us all? Are you actually someones grandma that I upset?