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FPSC Classic Models and Media / [LOCKED] Request... make this model FPSC Rigged plz :D

Author
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Teh_Spy
16
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Joined: 23rd Sep 2008
Location:
Posted: 1st Oct 2008 02:59
Hey everyone, I'm working on a horror game and although all of Bond1's models are nice I do like a wider range of zombies.

I downloaded this zombie model from Turbosquid, and was hoping someone can set it up as an entity for FPSC? The readme says use it however you want, I just gotta put his credit here. Theres really nothing in it for you, exept a free model you could have downloaded and rigged for FPSC your self from Turbosquid but cmon

Download is attatched, so please someone do me this favour and post it back here so other ppl can DL too Also I'm gonna retexture so I may post that here when Im done to.

Credits to psionic on the Model and animations

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RedneckRambo
18
Years of Service
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 1st Oct 2008 03:05
You most likely won't be getting anyone to do this for you.


Teh_Spy
16
Years of Service
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Joined: 23rd Sep 2008
Location:
Posted: 1st Oct 2008 03:33
...why? I understand it takes a while but someone here who knows how MUST know how to rig these zombies?

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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 1st Oct 2008 03:36
I do, but it takes lots of work, so you should try and learn it yourself.



Teh_Spy
16
Years of Service
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Joined: 23rd Sep 2008
Location:
Posted: 1st Oct 2008 03:51
I tried learning scripts etc. from guide and I got a huge headache lol... Thought I had it at one point and lost it the next lol. And not just that, I dont think these are the right filetypes for FPSC so if someone could just set everything up but the script I could try to learn script

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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 1st Oct 2008 04:19
It has nothing to do with scripting, rigging a skeleton is done in a modeling app.



Teh_Spy
16
Years of Service
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Joined: 23rd Sep 2008
Location:
Posted: 1st Oct 2008 05:36 Edited at: 1st Oct 2008 05:37
...Animations are already there 0.o
I think it just has to be converted to FPS files and then scripted (since scripting is simple, I'd do that )

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Cyborg ART
18
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 1st Oct 2008 09:04
You dont listen, huh?
Animations, rigging etc have nothing to do with scripting!
You need to import the model in for example milkshape, rig it to the standard FPSC skelleton and then read a tutorial on how to get it into FPSC.


Yousiesta is back...
Cheese Cake
18
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 1st Oct 2008 10:44
I could rig it for you.

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