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Amshnock
16
Years of Service
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Joined: 25th Sep 2008
Location:
Posted: 2nd Oct 2008 02:14
Here i a small game im working on.
TFS Tactical Force Strick Ya I know the name sucks
Well here are some screen\'s











More screen\'s to come soon
And I dont know if they will show
Krowsnest
16
Years of Service
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Joined: 2nd Feb 2008
Location: Take a guess.....
Posted: 2nd Oct 2008 02:35
nice work so far

:::::The Alteration Network:::::
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Amshnock
16
Years of Service
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Joined: 25th Sep 2008
Location:
Posted: 2nd Oct 2008 03:01
Quote: "nice work so far"

Tnank you.


Plez give me some input on this so I can make it better =)














Pbcrazy
16
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 2nd Oct 2008 03:36
the maps look really good, got a couple questions though. What kinda of FPS are you getting with all of those entities everywhere? and do you have like a story or setting or anything?

looking good so far though.

Amshnock
16
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Joined: 25th Sep 2008
Location:
Posted: 2nd Oct 2008 03:49
Quote: "the maps look really good, got a couple questions though. What kinda of FPS are you getting with all of those entities everywhere? and do you have like a story or setting or anything?

looking good so far though."


FPS = 38
Story not done
An that's just the 1st map lol
maras220
16
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Joined: 7th Jul 2008
Location:
Posted: 2nd Oct 2008 18:33
nice screens it looks good

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
uman
Retired Moderator
20
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 2nd Oct 2008 19:02
Excellent work. The use of and placement of lighting and entity objects shows considerable thoughtfulness.

In general, the number of entities as shown should have little bearing on fps. Character entities however will certainly do so if used in anything more than small numbers and when introduced only then will the numbers of other entity types become an issue as they together with all other game elements of all kinds overburden the engines capabilities.

Still keep up the great work and see how it goes.



Amshnock
16
Years of Service
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Joined: 25th Sep 2008
Location:
Posted: 2nd Oct 2008 23:41 Edited at: 3rd Oct 2008 09:03
Thank you guy's.
I also have a loader im makeing for it. =)

Please choose a different backdrop to display, thanks

It holds the game.exe in the loader till you hit play an when you exit the loader deletes the game.exe till the next time you want to play
Im also trying to make it protect my game
Amshnock
16
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Joined: 25th Sep 2008
Location:
Posted: 3rd Oct 2008 01:11 Edited at: 3rd Oct 2008 09:00
Quote: "dude she is ALL THAT in the bag of chips.

hey i'll trade chicks with ya?"

Lol dont think so.....

Please keep on topic

Amshnock
16
Years of Service
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Joined: 25th Sep 2008
Location:
Posted: 3rd Oct 2008 01:20
more screens





Frankie Pawnage5
16
Years of Service
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Joined: 14th May 2008
Location: squidwards nose
Posted: 3rd Oct 2008 01:40
i like the screenies of your chick better!

lmao, just kidding, game looks great, cant wait for it.

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Chad99
17
Years of Service
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Joined: 14th Oct 2007
Location:
Posted: 3rd Oct 2008 15:48
The screens look great. I especially like Screen No. 3 and Screen 5.
I hope the story will be good.

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