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Geek Culture / Bethesda's new game - FALLOUT REMAKE!!!!

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Jesusaurisrex
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Posted: 2nd Oct 2008 06:41 Edited at: 2nd Oct 2008 06:45
so i personally am going to get this the second it comes out, because this is what i have been waiting for, a post nuclear game/FPS/RPG! it looks so cool.

heres the site: http://fallout.bethsoft.com/index.html

and screenys link: http://fallout.bethsoft.com/eng/art/fallout3-screenshots1.html

And info copied from the web site:

Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America’s First Choice in Post Nuclear Simulation.
Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.
Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America’s First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness!* – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.

*Protective Eyewear Encouraged.

Van B
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Posted: 2nd Oct 2008 09:16
It's not a remake, it's fallout 3, and yes it looks bloomin awesome.

There's some great videos on XBL that you should check out as well.


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Sid Sinister
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Posted: 2nd Oct 2008 09:21
LOL. Day late and a dollar short on that one.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Computer Animation Major @Baker.edu-
GamerDude
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Posted: 2nd Oct 2008 12:05
Awesme!
RedneckRambo
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Posted: 2nd Oct 2008 16:51
I can't wait for this game. It's going to be so awesome. It's definitely going to be one of the best games of the year.


NeX the Fairly Fast Ferret
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Posted: 2nd Oct 2008 16:52
I'm looking forward to this despite the fact that I have nothing to play it on.

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NeX, the creator of a billion failed projects.
Jeku
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Posted: 2nd Oct 2008 17:16
I played a bit of it at PAX, looking forward to this one


Van B
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Posted: 2nd Oct 2008 18:17
Ditto, 360 games especially seem to be getting shorter and shorter, so It'll be cool to get my teeth into it. Ironically the only 360 game I can think of that has the same sort of depth is Oblivion.

I think I'll need a mortgage to cover my game spending over the next couple of months!

3 x Fable 2
Fallout 3
Farcry 2
Gears of War 2
Guitar Hero 4
Rock Band 2

It's not even like I can choose some of them and leave others, they're all vital purchases for me. I've spent about £250 on games in the last month!. Spore was the worst one, bought a copy for myself, son and little brother, and they're only interested in playing it on my PC! - what a waste of £70!. All these 'yuppies' complaining about the credit crunch have a hard neck .


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Matt Rock
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Posted: 2nd Oct 2008 21:47
I plan on getting the limited edition version of this for PS3, it comes with a lunchpale and stuff, shweet .

My girlfriend recently agreed that when we get a dog in the near future, we can name it Dogmeat. Meaning I will have the coolest dog on the planet, lol. If you're trying to figure out how that's relevant, you're not a real Fallout fan .

Mahoney
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Posted: 2nd Oct 2008 22:18
I'm excited for this game (though it's unlikely I'll get to play it within the next year ). I'm not going to fake being a Fallout fan, however. I haven't played much of the original at all. I got it to start playing, but couldn't get too into it. Spoiled by more recent games, I suppose.

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Alucard94
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Posted: 2nd Oct 2008 23:56
I want it, that's all.


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Sasuke
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Posted: 3rd Oct 2008 00:23
Its odd that they didn't add dynamic shadows in this since update to the engine supports it. Is it Buldars Gate that's being made on the engine, anyway theres a game that does support them on the same engine. No matter , ambient occlusion still does a good job. If you've watch the vids, the views are amazing and that nuke looked great, I see they went for a more handcrafted world which looks great also.

My only consern is the Vat system, can they pull it off in a 3D realtime environent, can't wait to find out!

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
Jesusaurisrex
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Posted: 3rd Oct 2008 04:19 Edited at: 3rd Oct 2008 04:22
@ Van B: oh, sorry, you can change the name of the thread if you want.

but this game is going to be intense, it one of those games where you dont even consider the fact that it might be bad, you just get it without any information added. even if it got horrible reviews, i would still get it, and i know it will get great reviews so im getting it anyway. no one can stop me!!!!!!!!

@ Sasuke:
i think that they may add it later, remember its still wip. i also think that the general overcast skys would give an ambient dull lighting anyway.
Quote: "
Ironically the only 360 game I can think of that has the same sort of depth is Oblivion."

well, it is the same people so with this much of an intense game WITH the great depth and game play as oblivion, its gona be friggin sweet

RedneckRambo
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Posted: 3rd Oct 2008 04:44
I just hope the actual combat is going to be better than Oblivion's. Oblivion is one of my favorite games but the fighting seemed really slow paced.


Mahoney
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Posted: 3rd Oct 2008 04:58
Quote: "I just hope the actual combat is going to be better than Oblivion's. Oblivion is one of my favorite games but the fighting seemed really slow paced."


Lol. Did you play Morrowind? Oblivion's is great (especially with fighting modes: combos and stuff).

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Jesusaurisrex
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Posted: 3rd Oct 2008 05:09
In this game you can actualy choose weather you want it to be fast paced, tactical, or RPG style.

check out this video for an idea of the gameplay:
http://www.youtube.com/watch?v=6x2luoN5zM8&feature=related

i found this very disturbing because i went to DC for a week and i recognized the streets they where walking on, i ate at a pop-eyes down there, to the left of where he started

UnderLord
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Posted: 3rd Oct 2008 05:58
Im going to get it but the video of him in megaton was neat, however they recycled the same people from oblivion to do voice acting in Fallout 3 the bar tender in Fallout 3 in megaton is the same guy in oblivion, cant remember were i saw the guy with the same voice in oblivion, plus i think they might have overdone it with the cussing in fallout 3 but we shall see...

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
RedneckRambo
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Posted: 3rd Oct 2008 06:11
Quote: "Did you play Morrowind?"

No I didn't.

Quote: "
In this game you can actualy choose weather you want it to be fast paced, tactical, or RPG style. "

I've seen all the videos and it looks awesome. But the problem I had with Oblivion isn't so much the combat itself, it was the lack of enemy. It always seemed as if I was fighting only 2-4 people at one time.


Jesusaurisrex
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Posted: 3rd Oct 2008 07:54 Edited at: 3rd Oct 2008 07:59
Quote: "It always seemed as if I was fighting only 2-4 people at one time."

from the videos I've seen, i wouldn't expect much of that. rember that video with the hundreds of zombies rushing you in the subway? it looked intense. the problem with oblivion and the number of people you fight, is that most of it is mele, and if your caught with 5 or more guys just pounding away at you, you cant do much to defend your self. with shooter games, you have a better chance of not getting completely owned with 10 guys around, and i think thats why they developed that tactical system of pausing, so you could stand a chance against 100+ guys! that would be so cool...

as far as the recycled voices go, dose it really matter that much? i mean i can understand with oblivion they only had like 6 voice actors, but they have to say a lot of stuff! plus with this game they have a bigger budget than oblivion so they can get more actors. but can you blame them for using experienced voice actors that they know and trust? seriously think about it, those voice actors where good in oblivion. repetitive, but good.

Raven
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Posted: 3rd Oct 2008 08:17
While it does all seem impressive right now, I've been getting increasingly conserned about the RPG aspect and claims they've been making about the game recently.

Oblivion was hyped to have amazing graphics, and be a truely immersive world; and while no doubt I'm still one of the few remaining people to believe this after trying time and time again to get in to it... the game just frankly sucked.

The world was too large, the RPG elements were too steeped in D&D stats (more so than D&D Online FFS), the gameplay was clunky and often downright irritating. Those are just the issues I have with it on the surface, I could easily fill a page with what problems I had with it beneath the surface; in-particular a storyline that the only joy I got from was taking the piss out of it while my brother was playing through it.

Now Fallout is suppose to follow on with more focus on making the world feel nice and post-apocolyptic. Still I can't help but think, "Why-oh-why couldn't Obsidian have been given the license"

The recent news and expos I've seen on this game, the more I find out about it... the more it seems to be slipping in to being a reset Oblivion with some tweaks. Hopefully I'm wrong, and these guys are living up to the Fallout heritage (although hopefully that ass kicking difficulty has been toned down a bit )

Still I can't help but think, "this is Bethesda, and they don't make good games... they make boring rpg grindfests"
It does fill me with a little hope to have the Gamespy guys talking about it this week where, traditional RPG players are thinking about changing how they play after trying this out. Might mean there is something there, it does look as if they've got the feel right as well.

Guess we'll all find out within the next few months.
It's on my "must get list" simply because it's well Fallout, and you can construct a chainsaw out of garbage and attach it to a piston glove for some brutal nastiness... and with me if there's a chainsaw involved then it's worth trying.

Still if it does turn out to be Oblivion put in post-apocolyptic 1950s DC, then well guess my brother will be happy with me that month.

Jesusaurisrex
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Posted: 3rd Oct 2008 08:29 Edited at: 3rd Oct 2008 08:30
you know what caught my eye on this game though? MULTIPLAYER
ive heard rumors that they are going to let people play on servers in that huge map, with plenty of places to fight. so i think that there will be plenty of baddies to fight in this game. just keep your mind open, most companys learn from their mistakes.

Raven
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Posted: 3rd Oct 2008 13:56
Quote: "you know what caught my eye on this game though? MULTIPLAYER
ive heard rumors that they are going to let people play on servers in that huge map, with plenty of places to fight. so i think that there will be plenty of baddies to fight in this game. just keep your mind open, most companys learn from their mistakes."


Multiplayer was also rumoured for Oblivion, then again with Shimering Isles add-on and again for the Nine Kings add-on.
This sort of game doesn't lend itself well for Multiplayer, especially given a large aspect of the gameplay is not only real-time; but also in a paused targeting RPG mode for queing up attacks and victims.

I would wager large on multiplayer being abscent, for a huge number of reasons as well.

As for companies learning from mistakes... yeah they do, but let's be bottom dollar here for a second. Oblivion sold damn well.
People all over the place still rave about it, despite me personally not seeing what they're all so hyped about.

Bethusda make good games, that are imo buggy/difficult to control and overall too damn complex for their own good. They've done this for over a decade, and somehow they will listen to those who liked their previous titles over those who just didn't find the game accessible enough.

Something I keep hearing over and over for Oblivion is once you get far enough in, it becomes a good game. Despite forcing myself through the first chapter (spending a considerable amount in the custody of the Kings guards mind you) I still found no enjoyment in it... but to be perfectly honest I would've probably been more annoyed with the game if it had hooked me like it seems to everyone else I've talked to and know.

To me a game needs to be enjoyable as soon as you start. There needs to be atleast something to keep you wanting to play on.
Now Fallout 3, appears right now to offer such; but then again we've still not seen or know much about the starting area inside the vault as you grow up.

Games shouldn't need mammoth tutorials that take you an hour to learn the game, or be so complex that until you reach the end you're still pretty much getting tutorial pop-ups all over the place. They certainly shouldn't hinder your gameplay with annoying forced 5minutes of reading.

Too many RPGs imo are taking all this new technology available and pushing the bar on just how irritatingly complex they can possibly be made. Personally I would prefer it if instead work that goes into having an extra 400 useless stats you have to manage, would be spend on battle systems that didn't feel like the bog standard "I hit you, you hit me" system.

Mass Effect did a nice job of a real-time system, which they seem to be trying to mimic in this; so I guess that is cool... but to be perfectly honest, I would've prefered in Mass Effect if the statistic system was more of a learning curve rather than directly related.

I've always found it extremely ironic that I find Half-Life 2 to be far more of an RPG than many of the traditional affairs. You might shout out saying "That's an FPS not and RPG" but think of it this way... You always feel like you are in the role of Gordon Freeman, as you progress you unlock new weapons to use and new abilities (via the Grav Gun, Portal Gun, etc..)

If they put in there the ability over prolonged useage of weaponry you became more adapt to it, and thus were more acccurate. Then bam! you have yourself an RPG.

This traditional "level" system to be honest is begining to feel extremely archaic now. GTA San Andreas realistically had a better RPG system than most RPGs do, that made sense to me as a player... although honestly it was very OTT on the extremes.
Another good game was Drakengard II. Because in that you leveled by using something more, you could use any armour or weapon (for you class unfortunately, I hate that limitation on class based crap) and if you weren't strong enough then you'd start by dragging the weapon, or walking slower (if it was armour).

That's how these games should work.
Oblivion was stupid, given you could carry a ridiculous amount of things; but what made it worse was if you were 0.1lbs overweight and BAM you couldn't move. You never even slowed down when you got to your max... which was just stupid.
Not to mention you're carrying all this equippment but the character never even had a damn bag!

Atleast they've given you a bag in Fallout 3, but still I doubt they've changed the whole "carry too much" and "stop moving when you have too much" aspects.

I honestly couldn't care less about a game being particularly long, or vastness to explore... what I care about is a good storyline, something that seems plausable, and I feel part of.

Sure put in enough variety so I can go through it a few times, but you get that enjoyable core gameplay and storyline; people will play that game more than they will a game that is designed to be 30-40hours long.

Hell, I've played through Mass Effect over 8x; the main storyline is incredibly short by RPG standards are a little over 6hours in total; but the extras can keep you playing a single game for up to 30-40hours. It also has some very good replay value as well.

The Force Unleashed alright not a traditional RPG, but still the story in that again is very short... BUT AMAZING! Again I and many others I know have played through it atleast twice if not more.

What's more is unlike Oblivion, you don't HAVE to grind some side-missions in either of those games just to complete them. Yet you still have that option to do so if you want to.

That is the difference between a good game, and something great.
I hope you are right, and they've learnt from Oblivion. Thing is given the following that game has, I doubt it. They're probably for much of it going with the "if it ain't broke don't fix it" mentality. I hope I'm wrong, cause I quite liked Fallout 1 and 2.
They were an awesome blend between social interaction and tactical gameplay...

You never had grindfests in those games, simply because often trying to would result in running out of food and water; then death. hehe

It is the tactical aspect of the game that make the originals fun. The VAC looks to sort-of bring that back, but I still think they're too deep in traditional RPG roots to think of a more interesting way that it could've been taken.

Sasuke
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Posted: 3rd Oct 2008 13:58
I agree with you a 100% Raven, the world seemed to linear and feelt the same where ever you went, you also had no real impact on the world, Radient AI system didn't work as well as they hoped ever, the list goes on. I recently got back into it via following the "Make it Beautiful" modding article in PC Gamer which really made Oblivion look insanely hi-def, added more astmosphere and with a host of player created quests really pulled me back in. Just imagine the mods for Fallout, there going to be great.

But I am worried about how similar it is to Oblivion, let's just hope for the best, also they said theres no multiplayer in an interview, they what to keep it and concentrate only on single player, well that's what they said in the G4 (I was amazed I could sit through this, I mean its G4) Fallout 3 playthrough which shows off quite a bit of the game, vids on youtube.

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
Van B
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Posted: 3rd Oct 2008 14:53
Oblivion shines when you do the side missions, really the main plot is just part of the experience and it can drag at times (especially grinding those gates to get support for the supposed war). But the best part in Oblivion is the assassins guild missions, it's just the best set of missions ever, from sneaking around in the dark ala Thief, to crashing a house party and ending the guests one by one. It's a very tactical game, so those missions that afford you some freedom to try different things are really engrossing. The side missions are where you get the best gear, skeleton keys, immortal horses, spells - plus the extra bonuses you can find - like getting good money for vampire dust.
People who concentrate on the main plot will only see a fairly dull and linear story, there's a lot to be said for just wandering around and taking up peoples sub-quests.

So if you haven't already, make sure you play through the assassin missions at least, the plot is great, you get a really good horse before too long, and some crazy guys mothers severed head which looks great on anyones mantelpiece. The best thing about Oblivion is the fact that you can move sideways away from the plot then return to it whenever you like, there's a helluva lot of freedom in choosing your characters strengths. I never was bothered by the leveling up, I mean every time you get enough XP and sleep you get to select which attributes to increase. I don't see why they would even want to move too far away from that system in Fallout3.


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Sasuke
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Posted: 3rd Oct 2008 16:15
Yeah, those quests were great, even though I think there a ton of stuff that could have been reworked I still sunk 200+ hours into it. I loved that quest with the painting and that evil mages house with the weird rooms, like one where all the furniture is giant and one where the entire room was upsidedown, also that weird void like chamber at the end, just cool. I really like secret stuff like Goblin Raids, an example is if you steal all or some of the goblin totem staffs and wait on the bridge at the capital and wait awhile, an army of goblins come flying across the bridge.

I wonder what great quests there have in Fallout, plus they've sorted out the enemy leveling thing so the further you go out the harder everything is, well until you level up anyway.

A dream is a fantasy, if you achieve that fantasy it was never a dream to begin with.
Jesusaurisrex
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Posted: 4th Oct 2008 07:58
i well personally i like challenging games, and with oblivion i had no such difficulty. i just ran out and killed 3 guards before i surrendered so i would not die. i put in more hours in that game than every halo game and the unreal series combined.
plus oblivion had fantastic mod support, with the TES Construction kit, and i they said they would release a free level editor for fallout 3 as well. that game was fun, entertained me for a whole year, but the quests where getting harder to find. so i downloaded the tes constuction kit and ta da! i had tons of new fun, building a floating city, creating and downloading new quests, that entertained me for about another year. games like halo are fun but im hooked for only about 3-4 weeks, no one can sell long games like Bethesda

jasonhtml
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Posted: 4th Oct 2008 08:32
Quote: "i just ran out and killed 3 guards before i surrendered so i would not die."


that's where you went wrong if you want a real challenge, try to fight all of the city guards in the open. see how long you survive

one thing i really loved about oblivion was trying new things. just to name a few:

-built a small building out of items (on the xbox, so no console or construction set )

-drinking 12 skoomas and running off a cliff as fast as you can. one time, i just fell a bit short of the imperial city from near the edge of the map

-exploring. if you REALLY look around, there are TONS of minor easter eggs all over the place. to the untrained eye, they look completely normal. but, sometimes you will find funny names of places, very interesting books (some are actually quite a good read), ect.

-this was an accident, but once i just walked over a shirt on the ground, and the physics glitched and it was sent flying at an incredible speed. it hit someone and killed them finding glitches like these are always fun

NeX the Fairly Fast Ferret
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Posted: 4th Oct 2008 13:08
Flying objects with the exception of arrows and traps don't affect NPCs from my experience... try picking up a sword with the grab button (z or one of the bumpers) and throwing it at a NPC. It'll bounce off.

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Deathead
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Posted: 4th Oct 2008 16:33 Edited at: 4th Oct 2008 16:36
Quote: "and i they said they would release a free level editor for fallout 3 as well."

Fallout 3 is a modded version of oblivion, so I guess TES Construction will get a update for Fallout 3.


"Your greatest teacher is your harshest critic"-Butterfingers
jasonhtml
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Posted: 4th Oct 2008 16:52
Quote: "Flying objects with the exception of arrows and traps don't affect NPCs from my experience... try picking up a sword with the grab button (z or one of the bumpers) and throwing it at a NPC. It'll bounce off."


that's what i always thought, but apparently they will get hurt when an object achieves a certain speed?

Jesusaurisrex
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Posted: 4th Oct 2008 23:47
its actually the mass and speed. once i dropped a thousand things that i dident need of a cliff (that one lookout at the top of the mountain north of chedanhall, that was a great Easter egg)and it ended up and this bandit at the botom ended up with an axe in his head.

but all that does have to do with speed and mass, the more it wheighs in game, the less speed it needs to kill. i figured this out on an oblivion plane where i figured out i could grab an arrow flying at me if i had perfect timing. the oblivion arrows move slower, because of the weight, but they do more damage. the arrows are just physics objects, you can shoot a rock with them, have them ricochet off and still hurt people.

and yes, about every other day i would get angry at my quest, save, and see how many guards i could take out before i died.
fun fun fun.

NeX the Fairly Fast Ferret
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Posted: 4th Oct 2008 23:55
So does that mean you could kill someone with a cabbage with enough velocity?

Oh, the possibilities.

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NeX, the creator of a billion failed projects.
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 5th Oct 2008 00:34
I love to read your posts raven
A bit long sometime but you have good points
i think van whas the one mentioning shorter games.
one thing i have heard alot too from my brother and friends that have 360.(and yes games like that exist on the wii to)
probably one thing we have to get used to when the focus gets alot on visuals and mp.
I think its bad as iam an sp player and not that much in to mp play.
but could it also be that the games are easier to complete now compared to how they used to be ?
have anyone recently tryed crash bandicot one,and how darn hard it actually is
I belive it is out now on sonys live store for the ps3 ?
Deathead
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Joined: 14th Oct 2006
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Posted: 5th Oct 2008 01:01
Quote: "So does that mean you could kill someone with a cabbage with enough velocity?"

If you have the pc version go to the gold tower, then go to the top floor and make it so you drop alot of Melons this will knockout the guy below.


"Your greatest teacher is your harshest critic"-Butterfingers
Jesusaurisrex
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Joined: 5th Aug 2008
Location: the heart and soul of all
Posted: 5th Oct 2008 01:32
i never figured out how to get to the top, never got passed the second floor. but i know there is more, i checked on the editor.

NeX the Fairly Fast Ferret
19
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 5th Oct 2008 01:46
See that button above tab? Hit it and type:

TAI (disables AI)
TCL (disables collision and gravity)

Should I continue coding or focus on my art? Vote here:
http://www.polldaddy.com/p/953461/
NeX, the creator of a billion failed projects.
Deathead
18
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Posted: 5th Oct 2008 02:01
Oh and you may want to use TGM(God Mode).


"Your greatest teacher is your harshest critic"-Butterfingers
Jesusaurisrex
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Location: the heart and soul of all
Posted: 5th Oct 2008 02:09
lol. i already knew TGM, i think i could have fun with those though

Cian Rice
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Joined: 8th Jun 2004
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Posted: 5th Oct 2008 03:23
Quote: "Why-oh-why couldn't Obsidian have been given the license""


Because Obsidian's sequels are always mere shadows of the originals. Case in point - Neverwinter Nights 2 and KOTOR II. Good games but just didn't have that magical feeling.

Anyways I've got it pre-ordered and I loved the CD it game with.

Jesusaurisrex
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Joined: 5th Aug 2008
Location: the heart and soul of all
Posted: 5th Oct 2008 09:28 Edited at: 5th Oct 2008 09:30
i never pre-order games, i dont care what freebes i get. i think its a little over kill to do that. i can wait, im patient.

besides, i had a friend who pre-ordered a game, and he dident get it till a 2 weeks after it came out, due to shipping difficultys

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