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FPS Creator X10 / Decals as flak/Animated flak

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Jingle Fett
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Posted: 2nd Oct 2008 07:50
So I've been looking around in the FPSC X10 files and came across flak. I know that you can customize the flak, after all, the bazooka and grenade use very different types of flak. Instead of using a model, could you theoretically use a decal as flak or else at least have an animated model (like if you wanted a grenade to change shape before exploding or something)?
Thnx.

Settle for nothing but the best.
Jingle Fett
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Posted: 3rd Oct 2008 23:59
Nobody?

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rakker126
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Posted: 5th Oct 2008 14:58
anybody?
Jingle Fett
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Posted: 8th Oct 2008 01:33
Has nobody tried this before, or is it not possible?

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woot for toot
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Posted: 10th Oct 2008 01:03
not sure what you mean but wansnt a decal used for x9

fear my udder of doom!
Jingle Fett
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Posted: 10th Oct 2008 02:01
Well the flak is the model for the bullets or whatever that your gun uses (like the rocket that gets shot when you fire the bazooka). If you could animate the model of the flak and/or add decals to it, you could make some interesting weapons. You could make a rocket launcher that releases a trail of smoke, or a weapon that shoots realistic fireballs. If it's at least possible to animate the flak's model, I could make a good flamethrower. Butters made one and I think I know how, but if it could be animated I could make a much better one.

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Nomad Soul
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Posted: 10th Oct 2008 21:57
You can't use animated decals for flak.

You can use non animated decals which I implemented for my doom imp early in development before moving to a full 3D particle effect.

http://in.youtube.com/watch?v=I6YLyyB_nA0

Next I hope to implement a dynamic lighting system using the latest efx mod that will light the environment around a projectile as it travels.
Jingle Fett
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Posted: 10th Oct 2008 23:32
Nicely done Nomad. Your videos give me an idea...

The projectile can be set to go in an arc...can they also be set to rotate while they're in the air?

Ok so no animated decals...what about animated .x models for the flak? Like just to play one animation set over the course of the shot, or to loop a shorter animation? I could replicate an animation effect if playing animation frames is possible...

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