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FPSC Classic Scripts / now 3rd person possible

Author
Message
3rd person
16
Years of Service
User Offline
Joined: 4th Oct 2008
Location: america
Posted: 4th Oct 2008 17:39
hi every one this is my first post here when i was making a hand to my weapon i said we can make a complete model or body with
weapon and make it 3rd person shooter like in mods
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 4th Oct 2008 20:29
Nothing to do with FPSC scripts...

What you suggest has been done in the past by Fred P (our friendly neighbour hood moderator). Compared to other 3rd person games, this effect is poor since when you look down, the whole model goes down as well. If people want to create 3rd person shooters then they should learn a programming language such as Dark Basic. Having said that, Ply mod allows proper 3rd person so there's no point trying to make this possible at the moment.
Crusader2
16
Years of Service
User Offline
Joined: 8th Aug 2008
Location: Somewhere...
Posted: 10th Nov 2008 23:48
Yes it does. If you did some really good scripting with Ply's mod you could get the camera working, but shooting, as Meteorite has said is a pain in the neck. So is jumping.

Must... help... bunny... achieve... world... domination... all... hail... bunny...
meteorite
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 11th Nov 2008 05:59
Ugh, now is the time for me to script, aye I have nothing better to do... Ill see what I can pull up for the entirety of the forum goers.

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Nov 2008 08:17
You could make a "player gun" as suggested by the original author, just use a Mod to prevent the player from looking up or down and animate the character gun to hold and fire it's "weapon" when supposed to and you can even animate it to "put their gun away" when you put the gun away.

Would be a cheap effect but may solve some of the issues arising with using an actual character entity in place of the player.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Monoxide_
16
Years of Service
User Offline
Joined: 18th Oct 2008
Location: Pennsylvania
Posted: 13th Nov 2008 14:27
honestly without some major scripting skillz (unless secrets reveal themselves), its not even worth it using the FPSC engine. Learn a proper language if you really want to make a 3rd person game.

BTW,
Was I the only person who had to read his post 5 times before fully understanding what he wanted?

Leon Kennedy
16
Years of Service
User Offline
Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 13th Nov 2008 17:28
For 3rd person games, I'd recommend using 3d GameStudio. But then, you better know C programming because there's more programming involved there than there is here.

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