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Geek Culture / particle animator or particle shader?

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Jesusaurisrex
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Posted: 10th Oct 2008 02:55 Edited at: 10th Oct 2008 06:04
anyone know of a program that allows you to animate paricles? like have them travel in a certain path? i know i could do this in a modeler with hundreds of 3d plains but that would take forever. or mabey a particle shader? that makes an object look like its made of dust? for the game im making the enemys use nano bots, which will travel around in a haze. please help me

i think this would be the thread to put it since it really dosent fit any other thread. please tell me if otherwise

the kind of effect im looking for is similar to the one from the day the earth stood still trailer:


i know ill never make something that good looking but its just to give you an idea

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Satchmo
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Posted: 10th Oct 2008 03:06 Edited at: 10th Oct 2008 03:06
You could ask CERN to use theirs. Though the LHC might be a little too big.

Jesusaurisrex
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Posted: 10th Oct 2008 03:29 Edited at: 10th Oct 2008 03:30
naw, CERN's is for realistic particle animation, i dont think it can animate its particles. besides, CERN would be concerned that i would play with it and screw up the files, and i would.

Yodaman Jer
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Posted: 10th Oct 2008 05:16
http://www.thegamecreators.com/?f=promotion

Check that out, it looks exactly like what you are looking for. And it's by my favorite company.

Yodaman Jer

That guy with no idea of what to say here. Except that he is a geek, and likes cheese. And pickles. But mostly cheese.
Jesusaurisrex
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Posted: 10th Oct 2008 06:03
noooo.... thats exactly not what im looking for, did you even read the post? or did you just see "particle animator" and think, hey, he must want a sprite animator!

Alucard94
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Posted: 10th Oct 2008 07:11
Quote: "noooo.... thats exactly not what im looking for, did you even read the post? or did you just see "particle animator" and think, hey, he must want a sprite animator!
"

Stop being rude and people might want to help some more...


Alucard94, the member of the future of the past.
Yodaman Jer
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Posted: 10th Oct 2008 18:57
Quote: "noooo.... thats exactly not what im looking for, did you even read the post? or did you just see "particle animator" and think, hey, he must want a sprite animator!"


Oops! I just misunderstood.
I don't know why but when you said particle I just immediately assumed you wanted a sprite animator.

I don't have any clue about particle animation software, other than ParticleIllusion, which costs about 300 USD for the high-end product, but here's the low-end that's 100 USD, it's called ParticleIllusionSE:

ParticleIllusion

Yodaman Jer

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NeX the Fairly Fast Ferret
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Posted: 10th Oct 2008 19:51
ExGen is pretty good.

Should I continue coding or focus on my art? Vote here:
http://www.polldaddy.com/p/953461/
NeX, the creator of a billion failed projects.
Jesusaurisrex
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Posted: 11th Oct 2008 08:43
Quote: "noooo.... thats exactly not what im looking for, did you even read the post? or did you just see "particle animator" and think, hey, he must want a sprite animator!"

im sorry, im really bipolar and often times im too harsh when getting a point across, my bad.

ExGen and Particle illusion look pretty good, but i was looking for more of a 3d effect, since i want to fight them in game. anyone know of a dust or small particle shader? i looked for one and found nothing i was looking for.
i found one site that looked exactly like what i was looking for but the guy got his site shut down. here is the picture of the "volumetric particle shader"

those are just spheres with the shader with different opaqueness and lighting but the same idea applies, it has a moving particle effect on the object.

NeX the Fairly Fast Ferret
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Posted: 11th Oct 2008 11:17
I really wouldn't expect DB to be capable of that at any kind of speed. Make some animated smoke/dust, put it on a lot of plains where you want the nanobots and then loop the animations whilst setting the plains' angles to that of the camera and then rolling by a random amount every time the animation loops.

I think that's roughly how Star Trek: Armada did it and it's a good effect considering the age of the game.

Should I continue coding or focus on my art? Vote here:
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Green Gandalf
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Posted: 14th Oct 2008 15:43 Edited at: 14th Oct 2008 15:44
Quote: "I really wouldn't expect DB to be capable of that at any kind of speed."


I would - if DBPro supported shaders on particles. It doesn't at present as far as I know even though the feature is part of the DirectX framework.

Pity I didn't include it in my request list of new features/bug fixes at the Convention last weekend.
Jesusaurisrex
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Posted: 15th Oct 2008 03:19 Edited at: 15th Oct 2008 03:19
hmmm.... mabey i could make particles that are just positioned on the object, but i could only see them through the object, like a magic window...
but that sounds to hard to code, let alone feasible. i could make a camera that looked at particles and texture the object with what the camera is doing. is that even possible? even if it could i would think it would be to slow

Drew Cameron
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Posted: 15th Oct 2008 04:12
Whats wrong with some good old fashioned plains facing the camera?

Jesusaurisrex
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Posted: 16th Oct 2008 04:59
because i want them to move in a specific path, and thats kinda hard to do, since i cant realty keep them facing the camera if im animating them

revenant chaos
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Posted: 16th Oct 2008 10:14 Edited at: 16th Oct 2008 10:15
Quote: "mabey i could make particles that are just positioned on the object, but i could only see them through the object, like a magic window...
but that sounds to hard to code, let alone feasible."

With a shader and a second camera, something like that would be a piece of cake.
wind27382
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Posted: 16th Oct 2008 20:40
3d stuido max or real flow. I here blender can do the same and is free. I use 3d studio max and real flow.

here is an example of fire
http://www.youtube.com/watch?v=WPwE9-SDgj4

and here is some water
http://www.youtube.com/watch?v=ejjbCvgQKIo

http://www.youtube.com/watch?v=ACTYEQqpP7E

u animate it the exact same for smoke just use differant textures.

wind
wind27382
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Posted: 16th Oct 2008 20:42
oh and particle illusion doesn't animate particle. have combustion and particle illusion is part of it. it is really just sprite facing the camera.

wind
Jesusaurisrex
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Posted: 17th Oct 2008 03:14 Edited at: 17th Oct 2008 03:17
Quote: "3d stuido max or real flow. I here blender can do the same and is free. I use 3d studio max and real flow."


would DBP be fast enough to run those shaders?

Quote: "With a shader and a second camera, something like that would be a piece of cake. "

and where would one find a magical shader like this?

Quote: "oh and particle illusion doesn't animate particle. have combustion and particle illusion is part of it. it is really just sprite facing the camera."

but it animates particles on the sprite, so i could use it for props or somthing distant but not an enemy close by, where i want to see the 3d particle effect

wind27382
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Posted: 17th Oct 2008 05:30
so true. besides I was talking about or cutscenes where u didn't care about the polycount

wind
revenant chaos
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Posted: 17th Oct 2008 19:52
Quote: "and where would one find a magical shader like this?"

You would have to make your own, or you could modify an existing shader to suit your needs. I would suggest studying evolved's refraction shader, it should demonstrate everything you would need plus some extra stuff.

If I find the time I might throw a demo together for you.
Jesusaurisrex
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Posted: 18th Oct 2008 23:00 Edited at: 30th Oct 2008 05:34
oh no... i dont like making shaders, the last one i made crashed my computer. but, you learn from your mistakes right?! i try my best.

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