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Newcomers DBPro Corner / A problem with Limb Textures...

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=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 11th Oct 2008 00:09
I've been trying to make a simple robot in DBP, using a model I created in Doga L3 which I saved as 3 seperate .x files (Body, arms, legs).

I've been trying to add the arms and legs as limbs to the main body so I can rotate them relative to the body, which seems to be working quite well; but I do have one annoying problem.

The limbs lose their textures, and the texture limb command only seems to handle 1 texture (Not including extra ones for shaders)

Is there any way I can retain the textures from the objects, or am I missing someth obvious again? :/

Without Music or Love the world would be a very empty place... Thank god I still have music.. --'-<@
revenant chaos
Valued Member
17
Years of Service
User Offline
Joined: 21st Mar 2007
Location: Robbinsdale, MN
Posted: 12th Oct 2008 20:42
Actually texture limb can be used to apply textures to additional texture stages. The syntax is Texture Limb ObjID,LimbNum,TexStage,ImageID. Keep in mind that the first stage is really stage 0.

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