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Geek Culture / Bought the dark basic game dev super pack! (ran into a problem)

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PAGAN_old
18
Years of Service
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 15th Oct 2008 01:38
so i just bought this entire pack of goodies, but now i ran into a problem. the email address i used to buy is different from the one i used to sign up to this forum years ago. I have all the activation keys and the directions tell me to go to "my orders" and download everything from there. But since i used a different email address nothing showed up.

did anyone have this problem before?

dont hate people who rip you off,cheat and get away with it, learn from them
Satchmo
19
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Joined: 29th May 2005
Location:
Posted: 15th Oct 2008 01:43
Make a new account with that email address.

PAGAN_old
18
Years of Service
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 15th Oct 2008 01:51
wow, that worked,

but what will i do with 2 accounts now lol

dont hate people who rip you off,cheat and get away with it, learn from them
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 15th Oct 2008 06:55
Try emailing support.


PAGAN_old
18
Years of Service
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 15th Oct 2008 16:52 Edited at: 15th Oct 2008 17:07
ok,so far serial keys for 2 pieces of software in the superpack do not work, Dark physics and 3dws

have anyone else ran into a problem with serial keys?

dark physics, dark AI, ez rotate all have bad serial keys

Whatsup with that?

dont hate people who rip you off,cheat and get away with it, learn from them
wind27382
18
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Joined: 10th Feb 2006
Location:
Posted: 15th Oct 2008 17:16
I ran into the problem with dark ai

wind
PAGAN_old
18
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 15th Oct 2008 17:21 Edited at: 15th Oct 2008 18:30
what did you do?

this is bull, what did i pay 300 dollars for?

dont hate people who rip you off,cheat and get away with it, learn from them
bitJericho
22
Years of Service
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Joined: 9th Oct 2002
Location: United States
Posted: 16th Oct 2008 03:02
He probably tried emailing support?


It's not just for BYOND you know!
PAGAN_old
18
Years of Service
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 16th Oct 2008 03:04
2nd day i am not getting any answer

dont hate people who rip you off,cheat and get away with it, learn from them
Aaron Miller
18
Years of Service
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Joined: 25th Feb 2006
Playing: osu!
Posted: 16th Oct 2008 03:21
Why would you pay $300 for things that have free versions of themselves all over these forums?

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
bitJericho
22
Years of Service
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Joined: 9th Oct 2002
Location: United States
Posted: 16th Oct 2008 03:56
That game pack is quite a deal. I'd buy it if I had 300 to spend

Anyway, I'm sorry to hear they haven't written back! I'm sure they'll write as soon as they can, and keep pestering here until they do


It's not just for BYOND you know!
PAGAN_old
18
Years of Service
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Joined: 28th Jan 2006
Location: Capital of the Evil Empire
Posted: 16th Oct 2008 05:05
free versions? i dont think so, i looked

and trial versions do not cut it for me

too bad there is no terrain plugin tho

By the way, I figured it out. These boneheads gave different serial key for every plugin, I used the key for DBpro to activate all my plugins and it worked.

wow

dont hate people who rip you off,cheat and get away with it, learn from them
Aaron Miller
18
Years of Service
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Joined: 25th Feb 2006
Playing: osu!
Posted: 17th Oct 2008 03:15
Quote: "free versions? i dont think so, i looked

and trial versions do not cut it for me

too bad there is no terrain plugin tho"

a: Instead of EZ Rotate you can use Diggsey's pluggin, for example. Instead of Dark Physics there's newton, or you can write your own physics routine. As for Dark AI - am I the only one here who thinks this, but shouldn't AI be unique to the game - why use a plugin which uses a specific algorithm?

b: Wasn't talking about free versions of the TGC plugins.

c: Advanced terrain is free.


Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
AndrewT
17
Years of Service
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 17th Oct 2008 03:20
Quote: "am I the only one here who thinks this, but shouldn't AI be unique to the game "


Well, if you're making an original game then you're right. But most people here are making generic WWII shooters or fantasy RPGs. I'm not saying that's a bad thing, but those specific genres don't really require 'unique' AI.

Aaron Miller
18
Years of Service
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Joined: 25th Feb 2006
Playing: osu!
Posted: 17th Oct 2008 03:30
I have to disagree with you there Andrew. While it may be perfectly fine for a TGC competition or getting started quickly (in other words, getting something working quickly) it, in a sense, decreases one's programming skills (they fail to learn from experience in writing their own AI, which can be 'harmful' to their ability to generate their own code directly from thought instead of another person's code or framework). The use of DarkAI makes use of something very specific. AI should be specific to a game engine perhaps (For example, FPS Creator (if you call that an engine, really)), but not sold as a plugin, IMHO. In the context of a WW2 game I don't want to be able to predict that by turning a corner my enemy will always shoot at me or that if I throw a bomb my enemy will run away from it. I want the enemy to be more intelligent based on a specific situation aimed towards the game - such AI is only achieved efficiently when written yourself. For example, you can check if the player's health is low, if the enemy's health is high or if the enemy is (for example) a terrorist who is willing to give his life in an attack, the ability to check difficulty, etc. In the situation where a grenade is thrown at an enemy, if the enemy is in fact a suicidal terrorist then the enemy would run towards the grenade and continuously shoot at the player, which _might_ add a bit of surprise since most other enemies might back away from the grenade and conserve their bullets since they cannot see the player.

Things like that are much more difficult to achieve with a general AI system, such as Dark AI.


BUT, path finding algorithms and the like are perfectly fine as a plugin, but for that there's a free path finding plugin somewhere in the program announcements.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.

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