I'm not trying to be negative. I know it comes across that way at times. But keep in mind that this is not the first discussion on the matter. There have also been similar discussions regarding RPG, and Vehicles. I contend that "as is" you cannot make FPSC X10 into a Third-Person shooter with believable action and animation.
If you had the source code, you could probably develop something. But it would require enough coding that you mine as well use the Renderware engine.
As for limitations, I don't think it defeatist to say that you use a screwdriver to put screws in, not a hammer. Can you use a hammer? Sure, but when you're done you won't have a usable product.
Don't confuse my pragmatic approach with a fatalist view. While I feel you won't be successful, I actually hope that you are. But you have to acknowledge that you'll have to drop a lot of features such as showing the character picking up items, reacting to being shot etc etc.
Tell you what, to show my support for X10 innovation. I'm willing to put up cash, provided there is a working model within a specified amount of time and the method be shared publicly.
Hey, don't bash the Vic20! LOL A good analogy would be that we're still gaming on the Vic20 because no one said, "We really need a 64 or an Amiga to do the job." Just as hardware advances, so must software. But everything can't be done well with scripting. Sometimes you've got to re-architect the system to ensure stability and supportability when you add new functions. That's why X10 is not X9 release x.x
"Everyone has a plan 'till they get punched in the mouth" -- Mike Tyson