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3 Dimensional Chat / 3DMapEditor

Author
Message
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 24th Jul 2003 16:22
fellaz,
how can i get rid of the "RUNTIME ERROR 32" that keeps occuring on my 3DMapEditor?
‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
Angel
21
Years of Service
User Offline
Joined: 27th Jun 2003
Location: United States
Posted: 24th Jul 2003 18:44
I dunno,since this post is about err,can anybody tell me what a runtime error 1 is?

Wanna Go On A Data???
MikeS
Retired Moderator
22
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 24th Jul 2003 21:39
Ummm, I can't read your computer from here 01DIGITAL10, it's probebly something in your code.Post the code up, or be more specific.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 25th Jul 2003 01:37
it's a DB error : 32=Bitmap too small to get image

I think it should came from texture you load . . .

if your texture is too small to load/display ( on thumbail file selector ) then you'll get that error .

D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 26th Jul 2003 01:34
hi fellaz,
i was wondering how could i use 3DMapEditor for my DB programs, and i mean how can i save the work done in 3DMapEditor so i could load them in DB Code?

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 26th Jul 2003 02:07
can someone help me out here? it's an important question

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 26th Jul 2003 14:36
hellooooooooz?
well, anyways i've got another question, how can i texture a matrix in 3DMapEditor?

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
Arrow
22
Years of Service
User Offline
Joined: 1st Jan 2003
Location: United States
Posted: 27th Jul 2003 01:47
Jeeze, learn to wait a bit. Not everyone is one at the same time, give us some time.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 27th Jul 2003 02:36
hey everyone, TAKE UR TIME!

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
WindTech
22
Years of Service
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Joined: 7th Jun 2003
Location: United States
Posted: 27th Jul 2003 16:45
jackass...just sit down and wait...I'd consider helping you, but i'd much rather tell you to shutup and learn some manners. Anyway, I have to leave for a technology conference now and I'll be back in 12 days. Anybody want Dr. Craig R. Barrett's autograph? (CEO of Intel). Konami will be there too...*fun* anyway...cya in 12 days.

Live as if to die tomorrow...
Learn as if to live forever.
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 27th Jul 2003 19:52
thankx 4 ya help WindTech, ur post was really REALLY useful.

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 28th Jul 2003 21:39
i dont see my object (.X/.3DS) when i load them in my 3DMapEditor. can someone help me out?

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 29th Jul 2003 18:30
i'm still having this problem with 3DMapEditor. i load in my object (.x/.3ds) but it dosnt appear in the program, i can find it anywhere, but it's there!!!!!!

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 31st Jul 2003 16:40
well can someone atleast tell me where to find HEEEEEEEEELP???

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
Dreamora
22
Years of Service
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Joined: 20th Sep 2002
Location: Switzerland
Posted: 31st Jul 2003 23:32
perhaps you look at the wrong place
or forget about the sync ... *gg*

Freddix
AGK Developer
22
Years of Service
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Joined: 19th Sep 2002
Location: France
Posted: 31st Jul 2003 23:44
Sorry , I'm not often on that forum . . .
When you load a 3DS/X object , it add it to an "imported object list"
You must then click on icon that add imported object to add it to the map. ( it is used this way to allow user to add the same object several time easily . . .

for maps , look in the drawer where 3DMapEditor is installed .
There are .dba files that show how to load 3DMapEditor's maps inside your db .

D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 1st Aug 2003 03:44
well, the problem is that it can add the "fontaine01.x" object, and is visiable. the other objects like "table01.x" or "piller01.x" are also addable but are INVISIABLE. and i can know this by noticing the "Count" on the program, it increases everytime i add an object.

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
zzabb
22
Years of Service
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Joined: 25th Apr 2003
Location: Seattle, USA
Posted: 1st Aug 2003 05:04
i shouldn't answer cause your rude but....
dreamflower answered your question,
IF YOUR OBJECT EXISTS THEN YOU ARE LOOKING IN THE WRONG PLACE FOR IT OR IT IS TOOO DAMN SMALL OR IT IS TOO DAMN BIG

your program displays objects in the order that you place them, first ones first and last ones last, then sets your camera (what you see on the screen) to your last image, so the last object placed is where your camera is positioned and what you see, unless you position your camera manually
objects are positioned from the center of the object, so the size of your object matters greatly where they will be positioned on your screen so if your object is too small or too large it will not be positioned proportionally to your other objects
now shut the hell up (-: (i hope you know i'm kidding)

My advice is free -
unfortunately you get what you pay for (-:
Freddix
AGK Developer
22
Years of Service
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Joined: 19th Sep 2002
Location: France
Posted: 1st Aug 2003 16:48
digital , be care of the objects sizes . . . some objects are really small and must de oversized to appear .
I think the problem is here . . .

D I G I T A L
22
Years of Service
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 2nd Aug 2003 03:14
jeeezuz! atlast it worked! i'm sorry for being rude and not patient, , i was a lil worried about it, i'm building up somethin really important, thanks alot guyz!!!

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 2nd Aug 2003 23:35
lol
There's no problem

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