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FPSC Classic Models and Media / Diffuse, normal, specular maps?

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Asteric
17
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th Oct 2008 15:06
Like the title suggests, i have made some normal, diffuse and specular maps for some of my fpsc segments, will i be able to use them in fpsc x9 and if so, how would i do it?

djmaster
User Banned
Posted: 19th Oct 2008 15:10
they work on entities but for segments i think ertlov made a shader but didnt release

Current FPSC Projects:
When Zombies Attack-10%
Asteric
17
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 19th Oct 2008 16:06
so it is possible? how would i be able to do it?

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