Does anybody have an idea on how to create useful floors/ceillings?
The idea of using a matrix is very ugly, if your floors/ceilling have different z-levels,,,
Or if one wants to make a hole/crack in the floor/ceilling,,,
So far I've done it by drawing alot of triangles which has one side parallel to a wall, and the oposite point of the triangle in the middle of the room.
Do I make any sence?
I was wondering if anybody can think of a nice way to create floors/ceillings?
BTW: This is for use in a Duke3D project if anybody remembers that old game dos-days,,,