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FPSC Classic Models and Media / my first gun model (by henry ham ) 56k warning

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henry ham
17
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Posted: 21st Oct 2008 20:01
hi guys
ive never tried making a weapon ,so i thought i would give it a try .this is what i came up with .i know its not that good but i have learnt a lot from making it .let me know what you think ?its just an entity not animated as i have no clue how to do it & cant be bothered to spend hours reading through tutorials & rigging hands to a first model .

basic untextured model



texture shots







untextured + textured



last one ingame shot



cheers henry

The Master Dinasty
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Location: Valhalla
Posted: 21st Oct 2008 20:07
Nice, what program did you use? for modeling and texturing?

Beacause massa is the master!
henry ham
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Posted: 21st Oct 2008 20:57
Quote: "Nice, what program did you use? for modeling and texturing?"

thanks mate .max 8 for modeling & cs2 for textures

SamHH
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Location: Vermont
Posted: 21st Oct 2008 21:05
Great first gun Henry.


xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 21st Oct 2008 21:39
Your first weapon looks to be every bit as good as the stock FPSC weapons. Nice work.

Best.

Avid
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Posted: 21st Oct 2008 22:12
It's definately an Alien pulse rifle and an incredibly accurate one at that.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
henry ham
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Posted: 21st Oct 2008 22:29
Quote: "Your first weapon looks to be every bit as good as the stock FPSC weapons. Nice work."


thanks mate .i wish it was ,i went a bit to low poly on it ,i was hopeing that the texture would hide some of the boxier parts better than it did & i should have made a better job on the texture map for it but i was rushed for time ( i set myself a limit of 6 hours for the total model )but if i do another one i will take more time over it.

Quote: "It's definately an Alien pulse rifle and an incredibly accurate one at that."


well spotted that man !!! i didnt want to do a gun that had been done before as errant ai has made most of them & mine would look crappy compared to his lol,

i only had 1 front view referance image to work from so for you to think that makes me feel all warm inside lol. thanks

cheers henry

Leon Kennedy
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Posted: 21st Oct 2008 22:39
Impressive. Most impressive.

Fantastic work. I'm sure you could work something out with someone to do the animations (like, say, they do the animations and you both take credit in licensing for the model - and of course you then both have copies of the model). Then upload to the store and sell away.
henry ham
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Posted: 21st Oct 2008 22:46
Quote: "Fantastic work. I'm sure you could work something out with someone to do the animations (like, say, they do the animations and you both take credit in licensing for the model - and of course you then both have copies of the model). Then upload to the store and sell away. "


if someone would like to try to animate it i would be more than happy for them to do it,i wouldnt put it in the store as i dont think its that good .i would just give it away as a freebie .

im open to offers .

cheers henry

Cosmic Prophet
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Posted: 21st Oct 2008 23:18
Quote: "It's definately an Alien pulse rifle and an incredibly accurate one at that."


And I absolutly, possitively, Have to have this when it's done Henry.

I'm no good at getting guns FPSC ready, But if you don't mind henry, I'll build someone 4 custom models, whatever they want ( no characters please), for anyone willing to make this gun FPSC ready. 6 if it's made with hands. This is negociable.

When completed, It's released free for everyone. If anyone's interested post here, or drop me, or henry an e-mail.

Is That OK?
henry ham
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Posted: 21st Oct 2008 23:24
Quote: "I'm no good at getting guns FPSC ready, But if you don't mind henry, I'll build someone 4 custom models, whatever they want ( no characters please), for anyone willing to make this gun FPSC ready. 6 if it's made with hands. This is negociable.

When completed, It's released free for everyone. If anyone's interested post here, or drop me, or henry an e-mail.

Is That OK? "


thats cool with me mate, wow a great offer to

Killer666
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Posted: 21st Oct 2008 23:25
Cool Henry really nice.
Im goin to try out max8 could you make a little tutorial on making a basic object like a basket ball or something because a lot of tutorials are very advance for my skills but your a cool modler I maybe you could make an easy one.

Also when are you goin to release the model?

http://killer-fps.weebly.com
Frankie Pawnage5
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Posted: 21st Oct 2008 23:32
@Cosmic - I might be able to get this FPSC ready, i been real busy lately though. but if i find the time, why not?

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
henry ham
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Posted: 21st Oct 2008 23:49
Quote: "could you make a little tutorial on making a basic object "


sorry mate im only a noob myself i dont think im up to tutorial writing yet ,plus my spelling & grammer are crap lol

Quote: "Also when are you goin to release the model?"


i will hold off to see if anyone takes Cosmic Prophet up on his offer.

Frankie your welcome to try if you have time

puppyofkosh
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Posted: 21st Oct 2008 23:53
I can't wait until its animated, will be awesome.
Frankie Pawnage5
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Posted: 21st Oct 2008 23:56
Quote: "Frankie your welcome to try if you have time"

Thanks Henry

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Killer666
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Posted: 22nd Oct 2008 00:01
ok no probs if you cant you cant no sweat I can find out.

Btw your models FANTASTIC!

http://killer-fps.weebly.com
henry ham
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Posted: 22nd Oct 2008 23:25
any takers on Cosmic Prophets offer ?

i have ordered weapon creator today. im just waiting for my link ,then i will give it a try myself

SamHH
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Location: Vermont
Posted: 22nd Oct 2008 23:39
I will animate it.


henry ham
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Posted: 23rd Oct 2008 00:04
Quote: "I will animate it"


cool mate what files do you need ?

ASTECH
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Posted: 23rd Oct 2008 00:26
Aliens! That was a baller movie.
Baller gun too. I want to see it animated.

AStek

-Indestructible-

Errant AI
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Posted: 23rd Oct 2008 01:03
Nice job on that M41A

If SamHH ends up not having time or whatever, I'd be willing to get it in FPSC as well. It would only take me a short time to drop it onto one of my stock rigs and export.

Either way, you should seperate the magacine and make sure the GL pump can move. Fair warning though that the model will likely look pretty boxy in FPS view as-is.

But good job, once again. M41A was one of my first guns too
(10 year old pic attached lol)

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Ice Cube
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Location: United Kingdom
Posted: 23rd Oct 2008 01:06
Great job Henry!
It's quite good even if it's not your first model.
Looks very professional!

henry ham
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Posted: 23rd Oct 2008 01:40
Errant AI

thanks for the offer ,your version makes mine look really crappy lol
ive sent you an email

cheers
Quote: "Great job Henry!
It's quite good even if it's not your first model.
Looks very professional!"


thanks mate

cheers henry

Errant AI
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Posted: 23rd Oct 2008 02:15
Reply sent.

And no, not crappy at all! My version was high-poly and the mesh looked like a trainwreck but the saddest thing was that the Mac I was using got a bad virus and I lost the files before I finished it. All that was left was a few WIP screenshots I had (that's why the render is low quality an the pump handle is not accurate)which I cut out to make that picture.
SamHH
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Posted: 23rd Oct 2008 06:17
Henry: just send me the obj and texture file.


Errant AI
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Posted: 24th Oct 2008 15:22
See attachment for video of the mp9/10 hands version

Henry, I'll be emailing you files in a few minutes. You should make a low-poly version for the VWEAP and entities because the original has too much geometry, IMO. For now, I've exported the VWEAP using your original version. There are no entities but I figure you can take care of those.

Right now, you can assign one weapon to the player and another to a disposable character to get both firing modes.

Both versions have iron sights for AirMod. I didn't hook-up alt-fire ability because shotgun reloading isn't supported for alt-fire mode at this time. However, both modes are in the same .x file so if people want to experiment with hooking up alt-fire, they can.

For simplicity, I've set the grenade launcher to use LAW flak. It's not ideal but you can add your own flak/flakspec if you want to.

With an improved texture, it should look fairly good though on the boxy side.

BTW, the video was taken inside Ply's Mod 1.07. It functions basically the same in v1.12 but the cocking sound is lost after reloading the grenade launcher. Users can shuffle around sounds to move the cock.wav from sound5 to sound3 or sound5 if they want to but that will mean the cocking sound will play when the other slots are hard-coded to do so. In v1.13, the "shotgun reload" should work fully and the rate of fire a bit faster.

Oh- One last thing. I set the rifle mode to use brass4 which is the invisible brass I often use. If the user has brass4 already, then no brass comes out of the gun when shooting (M41A uses caseless ammo so there should be no brass ejected) but if no brass4 is present, the standard FPSC brass will come out.
henry ham
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Posted: 25th Oct 2008 01:43
thanks mate just got home from a 18 hour day so will only have a quick look tonight ,

thanks again

cheers henry

djmaster
User Banned
Posted: 25th Oct 2008 17:43
errant can you get all us a stock fpsc anim in max so we can rig stuff?

Current FPSC Projects:
When Zombies Attack-10%
Aaagreen
17
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Posted: 25th Oct 2008 20:31
Yes, please do.

SamHH
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Posted: 25th Oct 2008 21:03
You guys, isn't it enough Simon gave you a hand system for free? Errant needs to profit from his work you know.


djmaster
User Banned
Posted: 25th Oct 2008 22:06
well but some people like me want to start making their own weapons or atleast try once in their lifetime,i tried million ways making animation and bones but never worked out so it would be like a godsend for us,it can be just the bones so we simply link the gun to it and then animate ourself

Current FPSC Projects:
When Zombies Attack-10%
Errant AI
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Posted: 25th Oct 2008 23:03 Edited at: 25th Oct 2008 23:05
Sorry for the hi-jack, Henry.

Quote: "Errant needs to profit from his work you know"

Thanks, Sam. Just trying to break even, really.


There's nothing magical about my rig. Seriously, it was the first IK rig I'd ever built/used! It took me about two days of trial and error to get it into FPSC in a WYSIWYG manner and I had to rebuild it from scratch several times in the process.



This is a pic of the v1.0 rig. Almost identical to what was used for MPs 9/10 except I deleted the vestigial bone nubbins on the fingertips. It has an extra wrist joint (which isn't needed or used) and the thumb isn't anatomically correct because I need extra bone control because of the poorly deforming low-res hand mesh. To this day I still use the same rig but I have modified it with elbow and upper arm bones and have added a separate control for ease of fixing camera composition and handling walk cycles. The only tip I can give is to make each arm separate and to scale because you invite problems if you try to cheat by mirroring scaling. One of the very few reasons my stuff might look better than another is simply that I spend as much time in FPSC testing and reviewing as I do in Max or PS. You have to test early and often because otherwise you don't know something isn't right. With trial and error, making your own rig that fits your animation style is quite achievable.
henry ham
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Posted: 26th Oct 2008 01:50
Quote: "Sorry for the hi-jack, Henry."


thats ok mate i owe you big so hi-jack away lol

just to clear this up errant hasent given me his rig i just asked him to send me the file so i could have i look at how it was setup.i am self taught & thought it may help me better understand how it all works .if i need a rig in the future i will try & build my own

thanks again errant

cheers henry

djmaster
User Banned
Posted: 26th Oct 2008 09:18
great errant but i actually meant the gun bones,beacause i just cant to get it positioned right in fpsc,i sucseeded once but the animations were very small

Current FPSC Projects:
When Zombies Attack-10%
Errant AI
18
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Posted: 26th Oct 2008 11:15
dj master, there are no gun bones! Bones are useless on a rigid model like a gun unless your game engine has a single-skin requirement. Use hierarchy animation for a gun in FPSC. If your animations are not WYSIWYG, you've got units, scale or xform problems. Positioning is the easiest thing to do IF the model is to scale and units are correct. 0,0,0 is where the camera plane is. Simple as that. If scaled and positioned correctly in 3D editor, you should have a 0,0,0 (or close to that) hud position in gunspec. Use generic units; 1 unit = 1 inch.
djmaster
User Banned
Posted: 26th Oct 2008 11:38
well what about the gunsmoke and clip bones?

Current FPSC Projects:
When Zombies Attack-10%
Errant AI
18
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Posted: 26th Oct 2008 12:05
Yes there are firespot, smoke and brass bones/limbs but they have nothing to do with any of the stuff you are moaning about because they have no bearing on positioning or animation.
djmaster
User Banned
Posted: 26th Oct 2008 12:51
would be great if you showed the hierarchy for the dumb people like me

Current FPSC Projects:
When Zombies Attack-10%
The Fps Creator rocks!
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Posted: 27th Oct 2008 14:57
How do you make your own gun?
maikyy
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Posted: 29th Oct 2008 15:48
hey nice gun man very nice, also can say to me how i get mp6 hands into my gun becuz i can't find them anywere

sorry for my bad english (i am dutch)
henry ham
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Posted: 29th Oct 2008 23:19
Quote: "how i get mp6 hands into my gun "


sorry mate i have not tryed so i dont know

Cosmic Prophet
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Posted: 5th Nov 2008 18:45
Hey Henry. Are you still planning to release this?

In the Universe, nothing ever stays the same.
henry ham
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Posted: 5th Nov 2008 19:38
yes mate its almost done ,but im having pc problems right now & the files are on it but dont worry there backed up

Toasty Fresh
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Posted: 6th Nov 2008 10:22
Argh....

See, this is why I don't get as much popularity for my weapons: 'cos my textures suck. Bloody good work there, mate.

henry ham
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Posted: 6th Nov 2008 18:18
Quote: "Bloody good work there, mate"

thanks tosty

meteorite
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Posted: 7th Nov 2008 12:35
IT does look excellent.... unfortunatley I can't see the vid erant posted for some reason T_T

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.
Bejasc3D
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Posted: 8th Nov 2008 13:01
Its Excellent. Better then i could have done, if i ever did.

But just one thing. I think that the end bit, where the bullets come out, looks a little blocky, try rounding it off or narrowing it towards the end at the edges.

~/BennyBoy\~
gore
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Posted: 17th Nov 2008 05:27
Quote: "how i get mp6 hands into my gun"


im not sure but ive played around wit milkshape a little and im pretty sure you have to open up a mp6 gun (after converting it to 3ds) and basically delete the gun part

hahaha

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