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FPSC Classic Scripts / Thermal Vision (is it possible ?)

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_G2_
16
Years of Service
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Joined: 27th Sep 2008
Location:
Posted: 26th Oct 2008 18:31
After seeing the night vision script I wondered if there was a way to make a thermal vision script ! I'm guessing not because it would have to apply a shader to specific entities in a map but then again, I could be completely wrong.

***I AM NOT REQUESTING***
I dunno, I just thought I'd have to specify that...

Cheers,

-G2
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Oct 2008 19:46
I think there is a thermal shader that Evolved make for DBP, and if memory serves (which it may not) you apply it to the model... so you would need a way to actively change shaders on entities during gameplay. With that ability in place it would be rather easy to do.

I think I just found another cool thing to add to my Mod.
But it may need to wait until V1.08


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Ocho Geek
17
Years of Service
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 26th Oct 2008 20:01
yeah, that would be awesome


Latest Project : Bioengineer

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