Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / [WIP] PureBASIC + DarkSDK

Author
Message
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 28th Oct 2008 11:45 Edited at: 28th Oct 2008 17:09
Hi All,

I'm working on the integration of DarkSDK inside PureBASIC. and it's something that is working on.

All the needed files are now correctly setup and the system work correctly. Programs using DarkSDK now compiles and run correctly.
I've only some wrapping to add for functions that return a float because they're not returned the way PureBASIC handle them and I must them wrap them to fix this issue.

I will then translate DarkSDK C++ source code samples to PureBASIC.

[2008.28.10-16:08] EDIT : Some news. Wrapping functions that return a float is now completed. I'm re-generating the importation files.
Now, I can start working on the migration of DarkSDK C++ Source code samples to PureBASIC Source code samples.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor

Login to post a reply

Server time is: 2024-09-30 04:37:06
Your offset time is: 2024-09-30 04:37:06