Okay this is what you need to do
The door frame, CSG and the door *.*.x files needs to be in the meshbank.
Then the door FPE files needs to be in the entitybank.
The FPE file will then have to be edited to point where the mesh is.
In order for the door to work correctly as intend one needs to import the door via FPSC entity creator and that will write the animation frames to the fpe file as well as making the door dynamic extra.
REMEMBER all segments created that has entities will load the FPE file from the entity bank and not the mesh like a normal segment.
Also note that only ONE entity per segment can be used.
As for CSG remember that any mesh can be assigned CSG properties make sure you have loaded the correct mesh as the punch.
Make sure that the door has not overwritten the punch.x by accident
Another side note once you have deleted some thing from the menu in
the segment editor the slot where that mesh was is empty however as soon as you load in another mesh it fills that slot with the new mesh and assigns the previous values to that mesh textures CSG ect...So rather start afresh when you have to delete something from the editor menu
I hope this helps.
Pointless Assault video
http://w13.easy-share.com/1408971.html