Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / The PS2 Is Now Open Platform

Author
Message
Michael S
18
Years of Service
User Offline
Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 30th Oct 2008 04:06
Quote: "The PlayStation 2 is far from dead, and the console is outselling the PS3. With Sony Europe's developer relations manager George Bain announcing that it's no longer necessary for developers to submit upcoming titles to Sony for content approval, don't expect the PS2 to die off anytime soon. The platform is now open, and this action will certain spur on a spate of low-cost titles. Bain cited territories like Russia and India that are now able to "create low-development cost titles and release them in their market”. Dev kits are still an necessity, but there are no longer PS2 licensing fees. "This has never been done before," notes Bain. "This is something we're actively promoting.""

http://kotaku.com/5070265/the-ps2-is-now-officially-an-open-platform

Osiris
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 30th Oct 2008 07:04
So, how does one go about getting an SDK then? Is it free or close to it. How does one put games on there, I know the PS2 like destroys parts of the disk as an identification sort of thing.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 30th Oct 2008 16:38
Quote: "I know the PS2 like destroys parts of the disk as an identification sort of thing."


I highly doubt your PS2 actively destroys your disc for copy protection. It will be interesting to see what people do with this in Europe.


General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 30th Oct 2008 17:03
Cool, but whos gona want to develop for the ps2 over the pc or x360
?

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Little Bill
16
Years of Service
User Offline
Joined: 18th Jun 2008
Location: UK
Posted: 30th Oct 2008 19:52
PS2 developers?


Win XP - 2GB RAM - NVIDIA GeForce 7300LE
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 30th Oct 2008 20:06
I'd develop for the PS2. PC is fine, but the controls are hard to develop for, like which goes where, 360 is a bit more sophisticated, as in graphics(Shaders etc.)


"Your greatest teacher is your harshest critic"-Butterfingers
bitJericho
22
Years of Service
User Offline
Joined: 9th Oct 2002
Location: United States
Posted: 30th Oct 2008 20:10
Quote: "but the controls are hard to develop for, like which goes where"


Eh? Don't map em manually, just make the players do it


It's not just for BYOND you know!
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 30th Oct 2008 20:11
Quote: "Eh? Don't map em manually, just make the players do it"

Good point.


"Your greatest teacher is your harshest critic"-Butterfingers
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 30th Oct 2008 20:51 Edited at: 30th Oct 2008 21:48
Dont forget that the ps2 is the console that have sold in largest quantity of all time from when it whas released.
And the largest developers have released over 150 new titles for it only this year.
And is still being sold as brand new with either buzz or singstar included.
The ps2 is still strong and many use it.
Not by me as i sold mine last year
Some fun stuff about ps2 and wii....
http://ps2.ign.com/articles/923/923572p1.html
Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 30th Oct 2008 23:29
Quote: "Cool, but whos gona want to develop for the ps2 over the pc or x360"

Me.

PS2s have specialized DVD-R discs for them. They have special burners as well that come with the SDK. The burner will write a string as a producer name (PLAYSTATION) and then write the name of the SLUS file (Sony License United States). For example, Guitar Hero II's SLUS file is SLUS_417.47 (I think, something like that). This is an ELF file (Executable and Linkable Format). Included on the disc is a file called SYSTEM.CNF which gives the path to the file (cdrom0:\SLUS_xxx.yy) and (usually) explains the video mode. (BTW, the SLUS file name that gets written to the disc gets written to the volume label - SLUS_XXXYY). There's usually a folder called IOP which contains IDX files (These are, again, ELF files). These files appear to be drivers or libraries of some sort - which I assume the SDK provides - I also assume the SDK provides a way to create these.

I may have some information wrong, but this is what I've picked up.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 31st Oct 2008 01:27
Quote: "PS2s have specialized DVD-R discs for them."

But i dont see how this is an advantage, it just means you have to spend more to buy specialised DVD's for the games.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 31st Oct 2008 02:45
1 - You will still need to be a licensed developer to take advantage of this as far as I can tell.
2 - You will still need a hardware dev kit to develop your game with. Those are thousands of dollars apiece.


ionstream
20
Years of Service
User Offline
Joined: 4th Jul 2004
Location: Overweb
Posted: 31st Oct 2008 03:26
Yeah, I'm afraid this isn't going to affect us bedroom coders unfortunately. Still have to have access to dev kits (you can't just buy them, you have to be an actual developer as far as I can know), and they's be expensive.

Beast E Gargoyle
17
Years of Service
User Offline
Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 31st Oct 2008 04:58
Quote: "The PS2 Is Now Open Platform"


That is great news to hear. The only problem is I don't have a dev kit (yet) and my DBPro code to be converted to ps2 readable data might cost quite a bit too.

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
DarthBasicVader
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: Cyberspace
Posted: 31st Oct 2008 15:00
What about Elemental Engine II ? It seems it supports ps2 ..... i don't know exactly if it's true, but it's open source too ..

Riccardo

Login to post a reply

Server time is: 2024-11-20 18:26:42
Your offset time is: 2024-11-20 18:26:42