I've been playing about with my copy of ShaderMap Pro and getting shaders into FPSCX10. It's going quite well thanks to Nomad and his crew's guide but I have a bit of a problem.
The shaders work but the entities I apply them to always come out ridiculously bright whether they are in a light or not. Which shader map should I change and how should I change it?
So far it's got a _N, a _S, a _D, and of course a _d2. I don't think I can send them to anyone because the texture is the plinth out of MP2. See the attached screen for more info.
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