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FPSC Classic Work In Progress / WIP Project Cube

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Lord Hamster
16
Years of Service
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Joined: 30th Oct 2008
Location: In cyberspace duh!
Posted: 2nd Nov 2008 22:10
Here is my latest multiplayer map. It should be for 8 players. It is based on cubes, well mainly the two cubes it is based in. It is going to be pretty massive and will be interesting for sniping as the upper levels are all on exposed walkways. It is currently in pre-alpha stages. Thoughts please.

www.uhe-studio.piczo.com

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Pbcrazy
16
Years of Service
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 2nd Nov 2008 23:05
what cubes?

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 2nd Nov 2008 23:36
Quote: "It is going to be pretty massive"


Lag.

Lord Hamster
16
Years of Service
User Offline
Joined: 30th Oct 2008
Location: In cyberspace duh!
Posted: 4th Nov 2008 20:00
Actually current tests show that it isn't lagging at all. The game is not that massive and the word cube comes from the shape of the arena, although you could create stepping stones......

Anyway there is currently no lag yet, though it is expected when entities are added in.

Current frame rate is constantly 29+

www.uhe-studio.piczo.com

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