Hello, my first of many posts here..
I just want to thank the creators of DB for making such a versatile and easy tool, and all the people involved in managing it, and these forums! Great job guys!
So my problem is this.
I have made a model of a fireplace in 3D Studio. Converted the whole works into editable meshes, I UVW wrapped everthing for the textures, I have also tried collapsing the stacks of everything after doing all of this.. But either way, when I export it as an .X file using Panda X and try to load it into a sample DBP program that is just intended as a model viewer It definitely doesn't show up as intended..
Here is what the model looks like rendered in 3D studio
and here is how it shows up in my little DBP viewer
As you can see it definitely doesn't look good..
I assumed(and that might be my downfall) that DBP would load all the maps and texuring from 3D studio, so my program consists basically of 3 lines
set window on
load object "fireplace.X",1
suspend for key
Now, as it stands that .X file is basically a bunch of seperate peices of geometry that have been textured individually..
As I got to the end of this post, I thought maybe I need to turn it into one BIG solid mesh, try my damndest to texture it and then UV unwrap it, save the texture and then texture it in DBP..
but that is just a shot in the dark..
If anyone has any suggestions or answers I would be very grateful..
Thanks in advance