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FPSC Classic Work In Progress / Endangered City (56k Warning)

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Thistle Studios
17
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Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 6th Nov 2008 20:53 Edited at: 29th Apr 2009 18:59
Finally! I have managed to rid the current stuff that was on my mind ( awwww...) and have decided to concentrate on getting the first game of the "Genetic Evil" series done!
The game will use Project Blue coupled with FPSC V2, and will include a list of features including:
A shop to buy weapons
Flashlight
Vehicles (maybe!)
Asking questions
Health huds
And other features ill list when I get the time, so heres the plot:

One fateful day at a prison <unspecified location> the warden got high off toxic fumes emitting from a bomb. This bomb was designed by an insane terrorist named Conker. He was a fanatic with bombs, and responsible for many terrorism bombings between 2010-2015. Unfortunately, he was captured after an attempt to bomb the state prison. He was captured and sent to death row. As these toxic fumes dissapated the wardens condition, he felt weak and accidently hit the button to release Cell Block 1A. This is where Conker was being held and escaped into the shadows. The warden later died from an overdose of this gas. It was chlorine gas.
Meanwhile, Terrorist Crisis Unit Alpha recieved word from Conker's escape and put his bounty on high priority. They sent out one of their finest agents called Robert Cradel to end the threat. Unfortunately, he was nearly killed in a recent shootout at a terrorist stronghold, and fell into critical condition. The game starts with you waking up and being put through tests to retain your fighting condition.

I hope for this thread to be a "hot thread!"

To keep it from being locked, here is a previous version screenie.


Pentium 4 2.61ghz 1.5gb DDR 333Mhz RAM NVIDIA GeForce 7600GS AGP 8X
Endangered City. An Endangered Species

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JRH
17
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Nov 2008 21:42
Off to the showcase you go >>>>>>

I'm a mac, on boot camp!
Marc Steene
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 7th Nov 2008 16:29
Even though Conker is a bad guy, you said it was unfortunate that he was caught?

Looks good

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
Thistle Studios
17
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Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 7th Nov 2008 18:59 Edited at: 7th Nov 2008 20:54
Just follow the plot. It'll get there.

EDIT: Unfortunately for HIM.

Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 8th Nov 2008 14:24
Sounds great but the screenie looks a bit empty. Try adding stuff to the street like mailboxes, newspaper machines and some small trash like coins and cola cans.

Thistle Studios
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Location: Kirkcaldy
Posted: 8th Nov 2008 19:00
Like I said, its from a previous version.

Opposing force
18
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Joined: 10th Aug 2005
Location: England
Posted: 8th Nov 2008 19:35 Edited at: 8th Nov 2008 19:35
How the lemon is this a "56k Warning" thread?

music is like candy - you throw away the rappers
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 8th Nov 2008 19:51
Opposing force has the best sig ever!
The story needs to be cleaned up a bit, and there aren't enough details for it to be believable.


Thistle Studios
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Location: Kirkcaldy
Posted: 8th Nov 2008 21:11 Edited at: 22nd Nov 2008 21:06
Thats as clear and non-farfetched as I could get it.
Great sig Opposing Force!
EDIT: 56k Users will not be able to receive the images and demos for the game well on the thread.
EDIT: Cmon people! I dont want this thread to be locked!

Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 14th Dec 2008 16:01
So.. how's the game going? Any news? Looking forward to this

Red Eye
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Posted: 14th Dec 2008 16:21
pretty nice


Red Eye Productions © Copyright 2008
CoffeeGrunt
16
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Joined: 5th Oct 2007
Location: England
Posted: 14th Dec 2008 16:54
Quote: "Flashlight"


Not possible in Ply's Mod, sorry mate. Since ambience doesn't work...

Thistle Studios
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Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 8th Jan 2009 22:19
Quote: "Since ambience doesn't work..."




Really? My nightvision seems to work in the Plys Mod engine?

UPDATE: Ive now got a singing and dancing microphone from my local Argos, and now I shall... <><><><><> Hmmm... better start working on the game


Making the challenge? More like kicking teh nass!
Seen Endangered City yet? It wont last long!
CoffeeGrunt
16
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Joined: 5th Oct 2007
Location: England
Posted: 9th Jan 2009 18:40
Quote: "My nightvision seems to work in the Plys Mod engine?"


Really? Could you post the script?

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Thistle Studios
17
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Location: Kirkcaldy
Posted: 22nd Jan 2009 23:23
I'll have a look at it, but maybe the only reason the script worked was in the version of Plys Mod which I had reported to have had major issues with entity collision, and that my bullets would not touch any enemy I fired at.


Making the challenge? More like kicking teh nass!
Seen Endangered City yet? It wont last long!
Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 24th Mar 2009 20:51
Hows the game coming along? Any news? Perhaps screenshots?

Thistle Studios
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Location: Kirkcaldy
Posted: 24th Mar 2009 21:19
Well, my level design came through, I sketched the whole first level out, during school!


Making the challenge? More like kicking teh nass!
Seen Endangered City yet? It wont last long!
Juzi
17
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Location: Finland
Posted: 26th Mar 2009 09:51
Well.. how about some new screenshots? There's only one at the moment.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 30th Mar 2009 18:30
Quote: "Ive now got a singing and dancing microphone from my local Argos, and now I shall... <><><><><> Hmmm... better start working on the game"


OH MY GOD! VOICEOVERS!

were all going to die...

shadowfire
Thistle Studios
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Location: Kirkcaldy
Posted: 30th Mar 2009 20:43
Quote: "Tue Mar 24th 2009"


New to the forums? Welcome...
Sooner or later FPSC Games need to have voiceovers eh?


Making the challenge? More like kicking teh nass!
Seen Endangered City yet? It wont last long!
Thistle Studios
17
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Location: Kirkcaldy
Posted: 1st Apr 2009 22:10 Edited at: 1st Apr 2009 22:15
UPDATE: Lovely symbol for the terrorist side... Just to stop everyone getting antsy about whether I ditched the project or not. I do have Standard Grades to get through you know!


Making the challenge? More like kicking teh nass!
Seen Endangered City yet? It wont last long!

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swamidude
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Posted: 2nd Apr 2009 18:40
not bad, but please can we have more screnshots so that we can see what stage the game is at?

Thanks,
Shiv

There is nothing to fear in life... except your mum!!
Thistle Studios
17
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Location: Kirkcaldy
Posted: 29th Apr 2009 18:56
@swamidude

Unfortunately I cant progress further as my FPS Creator is denying CSG for any Wall Segments I use which is a real bummer since I need custom ones! If you dont have a clue what I mean CSG is the process used to cut holes in walls to allow doors to be passed through.


Pentium 4 2.61ghz 1.5gb DDR 333Mhz RAM NVIDIA GeForce 7600GS AGP 8X
Endangered City. An Endangered Species
Thistle Studios
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Location: Kirkcaldy
Posted: 25th Jul 2009 00:52
Could a moderator please lock this thread, this project has been discontinued until further notice thanks.


Pentium 4 2.61ghz 1.5gb DDR 333Mhz RAM NVIDIA GeForce 7600GS AGP 8X
Endangered City. An Endangered Species

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