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FPSC Classic Models and Media / Texture practise - One great step!

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Nov 2008 11:54
Well, I just want to show off (And give you) a texture I made for the competiton I am holding.


It is a Combine poster, made completely from scratch.

Original:


Mine:





Feel free to use mine in your compo entry. For non-commercial use only.

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Nov 2008 12:02
And here is an in-game shot (Also showing off the Trainstation room I made, from scratch for the comp (No download for that i'm afraid, the floor is an edited model pack 16 floor)



Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Nov 2008 12:03
Oh and look! It also shows off my custom Half-Life 2 HUD!

Peter gee
17
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Joined: 11th Jan 2008
Location: behind you!!!!
Posted: 9th Nov 2008 13:04
that is as we would say in the western islands of scotland

SHWIGGID!

how did you make that!?!?!?

computer cookies are not tasty i found that out the hard way

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 9th Nov 2008 13:46
I bet he has Photoshop......

Awesome work, a must have for any HL2 fan...

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Nov 2008 14:17
Coffeegrunt, you dont need Photoshop (Although that is what i used)

You can use overlays, translucent layers and special brushes for erasing in just about any good graphics program.

CoffeeGrunt
17
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Location: England
Posted: 9th Nov 2008 14:33
I know, but it's alot easier to do that in Photoshop than GIMP lol.....

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Nov 2008 15:09
Good point

tjaabee
18
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Joined: 14th Apr 2007
Location: somewhere
Posted: 9th Nov 2008 15:10
Nice looking! I do agree, Photoshop is better, I have tried it, but I do well enough with GIMP. Long live open source!

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
maikyy
16
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Joined: 29th Jul 2008
Location: between my front and back door
Posted: 9th Nov 2008 16:00
oh man thanks for the poster aaagreen it comes vey handy with the trainstation for the compo
i am now working on the big tv screen

this one, i'll release it after the compo

sorry for my bad english (i am dutch)
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 9th Nov 2008 17:22
Nice, but the wrinkle effect, I'll tone it down a little. Or either put it onto a diffrent blending mode that does not show TOO much white.
(Yes, I know how you did the wrinkle effect. .)


"Your greatest teacher is your harshest critic"-'Butterfingers'
darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 9th Nov 2008 17:50
Can you host it on TGC? Imageshack is not working for me.



maikyy
16
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Joined: 29th Jul 2008
Location: between my front and back door
Posted: 9th Nov 2008 20:14
hey aaargreen how did you get it that big, it don't get it big

sorry for my bad english (i am dutch)
Cyborg ART
18
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 10th Nov 2008 18:52
Quote: "Oh and look! It also shows off my custom Half-Life 2 HUD!"


But I gave you such nice HUDs

Aaagreen
17
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Location: City 17
Posted: 10th Nov 2008 19:48
Right you are! I made the numerics though!

Cyborg ART
18
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 10th Nov 2008 20:02
The numerics goes well with them

AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 10th Nov 2008 22:04 Edited at: 10th Nov 2008 22:06
Overall it's a pretty nice repro, but there's a few things I've noticed...

The main background texture is way too papery and crumbled, a little over exaggerated in my mind. Another thing, the yellow logo on yours has an extremely repeated texture, almost as if you used a filter on it. The other one is very natural with some chips in it. To accomplish that effect without too much work is to either...

A) Take a torn piece of paper and a rusted/rusting metal piece of rust texture(s) and merge them, desaturating the image. Then, overlay that desaturated texture onto the off-yellow logo, (on a new layer) and set the blend mode as Overlay.

B) Make rust spots from scratch by drawing a shape, filling it in with a darker brown, adding noise and applying a slight box blur, then setting this as Color Burn over the image. You can then go into the Layer Properties and add another color overlay of brown or grey.

Your text is nicely done, and the dove (as obvious as it is being a different bird) has the same texture problem too, but is blended nicely with the image, being that it isn't oversaturated and such.

Overall nice work, you've inspired me to do some repro's.

-AaronG


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