Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Entity vs Segment ?

Author
Message
Kato
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location:
Posted: 10th Nov 2008 22:52
I have made a model of a house and have put it into FPSC with the Entity Workshop. The model works well looks like it should, but would FPSC work faster if I had made it a segment insted of an Entity?

If I make a ground plane and bring it in as a Entity (which works fine) am I slowing down FPSC?
xsygx
17
Years of Service
User Offline
Joined: 23rd May 2008
Location: Hell
Posted: 11th Nov 2008 00:44
I don't think the size matters. As far as I know, when you create segments in the Seg-Edit, you're just clustering prefabricated entities together in one neat file. I doubt any actual compression takes place but I could be wrong.

Toasty Fresh
18
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 11th Nov 2008 10:20
Quote: "As far as I know, when you create segments in the Seg-Edit, you're just clustering prefabricated entities together in one neat file."


That is incorrect. You are modelling an item, and then importing it ingame as a segment. You can also use stock models, however.

daarboven
17
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 11th Nov 2008 11:08
Quote: "Quote: "As far as I know, when you create segments in the Seg-Edit, you're just clustering prefabricated entities together in one neat file."

That is incorrect. You are modelling an item, and then importing it ingame as a segment. You can also use stock models, however."


both not entirely correct:
in segment editor, you assemble several .x files, textures, sounds to a segment DESCRIPTION (.fps) While in Entity Workshop, you make a DESCRIPTION of a single .x along with it's texture and behaviour-where the difference is the behaviour. So both imply no modeling - that is beforehand. One huge difference is in enemy collision which only works well on segments. That is imho the reason for rolfys landscape segment tutorial.....

I am Jacks complete lack of surprise.
Toasty Fresh
18
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 11th Nov 2008 11:15
daarboven
17
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 11th Nov 2008 18:00
Quote: "Yeah, I knew that... "


now some more know, too

I am Jacks complete lack of surprise.
Kato
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location:
Posted: 17th Nov 2008 22:32
"One huge difference is in enemy collision which only works well on segments. That is imho the reason for rolfys landscape segment tutorial....."

So as long as my Entitys are small enough not to be an issue with
enemy collisions then I am fine, but if the Entity is a landscape or hills, ground etc.. it will become a problem?

Login to post a reply

Server time is: 2025-06-13 10:33:07
Your offset time is: 2025-06-13 10:33:07