Quote: "Quote: "As far as I know, when you create segments in the Seg-Edit, you're just clustering prefabricated entities together in one neat file."
That is incorrect. You are modelling an item, and then importing it ingame as a segment. You can also use stock models, however."
both not entirely correct:
in segment editor, you assemble several .x files, textures, sounds to a segment DESCRIPTION (.fps) While in Entity Workshop, you make a DESCRIPTION of a single .x along with it's texture and behaviour-where the difference is the behaviour. So both imply no modeling - that is beforehand. One huge difference is in enemy collision which only works well on segments. That is imho the reason for rolfys landscape segment tutorial.....
I am Jacks complete lack of surprise.