I put Plystires code into Gamer Xs code
;Artificial Intelligence Script
;Header
desc = Ghost Entity
;Triggers
:always:floatrate=15
:state=0:incalphafade=75
:state=0,alphafadeequal=75:setalphafade=75,state=1
:state=1:decalphafade=25
:state=1,alphafadeequal=25:setalphafade=25,state=0
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:waypointstate=2,raycast=10 40:waypointreverse
;End of Script
Didnt work, it messed it up, I think it will be the position of it perhaps, or even that its the wrong waypoint number. Ive only just looked at .fpi and not gone though the tutorials enough, been too busy with graphics stuff.
It looks like it needs to be under waypoint=3 and written as waypointstate=4, instead of being listed as =2
then Id have to change the bottom two from
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
to
:waypointstate=5:animate=2,waypointrandom
:waypointstate=6:animate=2,waypointreverse
Is this correct?