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FPSC Classic Scripts / code behind the editor

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cheyluk
16
Years of Service
User Offline
Joined: 3rd Aug 2008
Location:
Posted: 12th Nov 2008 17:48
i created a level in fpsc. and i was looking for the code behind the editor. i know there are the fpi scripts that control ai. but where is the code that runs the editor and makes all the changes i make happen. help please...
piXX3D
17
Years of Service
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Joined: 27th Mar 2007
Location: Nowhere
Posted: 12th Nov 2008 20:42
Well the FPSC game engine is open source so you can download the Dark Basic Pro code to modify. But if you're talking about the editor, then sorry... I don't think that code is public. I think it's Visual C++ or Visual Basic [VBS?], I can't remember which but I think it's one of the two.
Rampage
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: New Zealand
Posted: 14th Nov 2008 05:54
The FPSC engine itself is made in DarkBASIC Professional.
The fpscreator.exe was made in C++ or something and the code in c++ called the mapeditor.exe into the black square of the main program.
The mapeditors source is not given to the public.

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