Hello, this is my first post, so please dont tear me limb from limb unless it is totally necessary.So, i'm trying to make a pipe mania style game, and I want the water to flow smoothly through the pipes.
Ive thought of three options to implement this.
1. Animate each section, which i do not want to do
2. Have a series of frames for each section, effectively animating it, but do the actual processing in dbp
3. Have a moving line that proceedes through the pipes, leaving previous versions of itself pasted to the screen.
I'm concentrating on the third way at the moment, as it seems to be the best way of achieving it. This method is no problem for straight sections, but moving it round a curve is proving to be more of a headache.
I'm thinking about a system where the line is moved fowards in proportion to the circumfrence of the curve, and is rotated in proportion to 90 degrees(the angle over the curve) divided by the circumfrence. This would happen each cycle.
Anyways, if you have any opinions on each of these methods(especially the last one), and if there's a better method staring me in the face, then i would be grateful for any assistance you could offer me. Thanks, Tim.
This post was written by me, possibly, depending on whether I am, in fact dead, or not. Possibly.