oh yeah, pink duh. That's what I meant. Try this-
sync on : sync rate 60
color backdrop rgb(0,0,0) : hide mouse
set text font "arial" : set text size 12 : set text transparent
autocam off
set ambient light 50
transp as dword
flakeColor as dword
transp=rgb(20,20,20)
flakeColor=rgb(255,255,255)
set image colorkey 20,20,20
screenW=screen width()
screenH=screen height()
cameraFOV#=61.9621391296
f$="*"
make object plain 1,screenW,screenH
sw=screenW
sh=screenH
create bitmap 1,sw,sh
ink transp,0
box 0,0,sw,sh
ink flakeColor,0
for i=1 to 1000
text rnd(sw-text width(f$)),rnd(sh-text height(f$)),f$
next i
get image 1,0,0,sw,sh,1
delete bitmap 1
texture object 1,1
set object transparency 1,1
position object 1,0,0,(screenH/2)/tan(cameraFOV#/2)
lock object on 1
make object cube 10,10
position camera 0,0,0,-40
do
control camera using arrowkeys 0,.5,.5
scroll object texture 1,.0005,-.0005
set cursor 0,0
print "screen fps: ",screen fps()
sync
loop
Not sure if it works, since it worked anyway on my graphics card