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Work in Progress / WCG Showcase

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Shafto
17
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Joined: 17th Mar 2007
Location:
Posted: 13th Nov 2008 19:49 Edited at: 2nd Dec 2008 23:00
Formerly WCG "Showcase of the Immortals"

WCG Showcase follows the FIRST national tour (Most of the
continental United States) of the WCG (World Champion Gladiators)
as they broadcast live across the internet over a twenty week
span,culminating in New Mexico with the NEW phenom of
professional wrestling,THE 10,000 VOLT STEEL CAGE MATCH,where the
WCG Heavyweight Championship will be contested as Kid
Beautiful(C) locks up with Zeus.


Aside from the 20wk tour,there's
1 on 1 Vs.
*Planned Online Vs.
The 10,000 Volt Steel Cage match (After you unlock it)
And
The National Manager strategy game


Through the National Manager you take the reins of either
Mexico Global (Championship wrestling)
or
Japan(ese) International (wrestling)
and compete against the other in an attempt to use the
partnership with the WCG to get a foothold in north america.

After selecting your initial location you have to set about
managing your finances (by not spreading yourself too thin in the
area that you're currently based), acquiring the best up and
coming talent and above all else staying ahead of your
competition.


The "Free Agent" option allows you to borrow WCG talent to use on
your shows,they lend needed star power to your shows,attracting
specific demographics to your shows.

The "Money" selection allows you to enter into sponsor agreements
with "ActionMan" (presented by KnuckleAir.Com) or with
KnuckleAir.Com directly.

Jackson Kelly and The Atom represent the cream of the crop in
wrestling's near future and are largely sought after commodities
that either side can greatly benefit from both now in the
struggle to gain a north american foothold but also in the
uncertain future.

Some may remember WCG "Showcase of the Immortals" from the user
gallery a while back,this is the updated and near final iteration
of what began with that game,below are a few examples of how i've improved the models.
The original on the left,new version on the right

Kid Beautiful (C)


Zeus


HammerSteel


Human Fly


"PLEX"


Voltaire


"TA"


Samson
Shafto
17
Years of Service
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Joined: 17th Mar 2007
Location:
Posted: 13th Nov 2008 20:14
Almost forgot to mention that a demo featuring HammerSteel and the Human Fly will be along shortly.
Mr Tank
21
Years of Service
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 16th Nov 2008 19:37
Looks like it could be cool. Without seeing a vid or demo this is kind of hard to judge, so i look forward to seeing more. You seem to have done quite a bit of work and be pretty passionate about it so i'm fairly optimistic.

Shafto
17
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Joined: 17th Mar 2007
Location:
Posted: 16th Nov 2008 23:01
I've never been able to get a screen capture program to return an .avi file that would work so i'm unsure what to do for video,but i'm working on finishing a demo.
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 17th Nov 2008 02:52
i remember seeing the wrestling game in the gallery and wondering "what ever came of this?" so i'm glad to see you back

is this dbpro or dbc?

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Mr Tank
21
Years of Service
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 17th Nov 2008 02:56
I use FRAPS. The free version limits you to 30 seconds. I use Windows Movie Maker (i think that's right) to convert to a managable size for uploading to the web. It came free on my PC.

Shafto
17
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Joined: 17th Mar 2007
Location:
Posted: 17th Nov 2008 12:23
@Virtual Nomad
It's DBPro

@Mr Tank
i'll definately try your method
Shafto
17
Years of Service
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Joined: 17th Mar 2007
Location:
Posted: 27th Nov 2008 08:21
Thought i'd post a bit of a progress report as the game nears completion,i'm finishing up the demo and it looks to be done soon.
In the meantime,a screenshot of the updated game....
Shafto
17
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Joined: 17th Mar 2007
Location:
Posted: 28th Nov 2008 23:40


For todays' update,i've decided to debut what will be the control setup for the game,even if undergoes some sort of a change(s) it'll largely retain this structure.

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