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FPSC Classic Models and Media / Character questions

Author
Message
Rockydj
16
Years of Service
User Offline
Joined: 13th Nov 2008
Location:
Posted: 13th Nov 2008 20:50
Hi, I`m trying to make a storyboard to a game I`m working on, and I`m gonna make some custom characters So... Can someone tell me what kind of proram I need to make a entity character and make it fpsc ready plox reply

I never learn -_-
Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 14th Nov 2008 00:17
Any modelling application that supports animations and can export to directx (.X) format.

Then you have the pleasure of trying them all out until you find one with an interface and workflow you like.
ninja9578
17
Years of Service
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Joined: 25th May 2008
Location:
Posted: 14th Nov 2008 05:21
Blender is the best that I've found.

Unfortunately, you have to find a download for the animated .x export, by default it only exports static models

Nothing is impossible
Rockydj
16
Years of Service
User Offline
Joined: 13th Nov 2008
Location:
Posted: 14th Nov 2008 19:58
thx guys And i found a guy on the forum that got some info about character making and rigging so dis thread is not gonna be used anymore thx

I never learn -_-
Rockydj
16
Years of Service
User Offline
Joined: 13th Nov 2008
Location:
Posted: 14th Nov 2008 20:04
But I didnt remember to post that i´m gonna use milkshape 3d so..... How do i put the character animations from fpsc into the character?

I never learn -_-

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