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FPSC Classic Models and Media / Is there any entity floors?

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The Fps Creator rocks!
16
Years of Service
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 16th Nov 2008 19:29
I am asking this question because in the fps creator official community guide he said put this script into the main in a floor entity.
[/code];CoffeeGrunt Scripts
;header desc=player stands on floor, it moves away ;triggers :state=0:state=1 :state=1,plrdistwithin=25,plrhigher=50:moveback=50,moveback=50 ;end script[code]

I love the FPSC! But it goes slow on my stupid computer!
maikyy
16
Years of Service
User Offline
Joined: 29th Jul 2008
Location: between my front and back door
Posted: 16th Nov 2008 21:58
just use an antigravityplatform

sorry for my bad english (i am dutch)
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 17th Nov 2008 00:45
Oh that, that was my first script lol, is it in the guide?

Ok, go to meshbank, and look under common. Find the Floor_a.X file. Use an entity maker to make it FPSC ready, then give it a texture that matches your floor, then cut a floor segment out of your room and plonk it in the gap, give it the script, and your ready to roll....

The Fps Creator rocks!
16
Years of Service
User Offline
Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 17th Nov 2008 14:19
Yes it is in the guide and ok I will try. Good thing I already have the entity maker!

I love the FPSC! But it goes slow on my stupid computer!

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