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Newcomers DBPro Corner / What is C++ Code?

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Dark Editor
21
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Joined: 22nd Jul 2003
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Posted: 28th Jul 2003 06:52
I need to know what c++ code is, it sounds far out of my programming skills but I would like to know what it is for future reference. And one more thing, what is delphi. I tried looking all over google, all I found was it is a truck part company, not a program, lol.
Thanks!
mason

(btw, sorry for all the posts, 3 in one day, but I am in a team and this is the internet name which the team uses in the forum)
When you get stuck with dark basic, look at the poster of Brittany Spears on your wall, it helps, trust me...
IanM
Retired Moderator
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Shock
AGK Developer
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Location: United Kingdom
Posted: 28th Jul 2003 22:58
The second result for Delphi brings up the Borland site

...::::ShockForge::::...
Pazza
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Joined: 27th Jan 2003
Location: United Kingdom
Posted: 28th Jul 2003 23:25
Quote: " it sounds far out of my programming skills "


Sounds like a negative attitude, it won't be if you learn't it.


http://www.webopedia.com/TERM/C/C_plus_plus.html

that site has loads of definations of many computer terms

"Bite my shiny metal ass!" - Bender
Furiousuk
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Location: United Kingdom
Posted: 28th Jul 2003 23:48
Hey, you're right C++ is pretty difficult, but Pazza is also right.

C++ is a programming language whose big feature is 'classes'. A class (put simply) is a collection of data and methods and is nothing more than a tool that the programmer uses to create the application.

Also try these links to learn about C++ and games programming:
www.Gametutorials.com
nehe.gamedev.net
www-cs-students.stanford.edu/~amitp/gameprog.html
MikeS
Retired Moderator
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Posted: 28th Jul 2003 23:50
C++ is only hard if you think it is. If you put some time and effort into it, it's really as easy as Db/dbp, although it can become much more powerful.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
gambler
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Posted: 29th Jul 2003 00:06
I like C++ myself. The whole concept of objects and classes really works well with games. I was pleased to see that DarkBasic supports the concept to a small degree with "Types".

Dark Editor
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Joined: 22nd Jul 2003
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Posted: 29th Jul 2003 00:14
Hey, thanks for all the posts. I checked out delphi and I can't afford the price at the time. Anyway, I am gunna do some research on c++ code still, because it sounds good. thanks,
Mason

When you get stuck with dark basic, look at the poster of Brittany Spears on your wall, it helps, trust me...
Preston C
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 29th Jul 2003 06:03
well, I want to learn C++, and allegro too (a C++ library to those who dont know it) and I cant find any tutorials that would help me. Anyone know where I can find some?

Kanzure
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Posted: 29th Jul 2003 06:16
I can help you on AIM....Uhhh..we will talk later..

indi
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Location: Earth, Brisbane, Australia
Posted: 29th Jul 2003 06:36
opengl game tutorials can be found here

http://nehe.gamedev.net/

open gl is groovy but alas I am but a noob to the subject at hand]


theres a free c/C++ compiler as well called devc++

http://bloodshed.net

Kanzure
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Posted: 29th Jul 2003 06:38
Actually, Dev-Cpp is not a compiler. It is called an IDE, and uses GPP (A C/C++ Compiler)

Dave J
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Posted: 29th Jul 2003 10:46
Quote: "http://nehe.gamedev.net/"

I highly recommend that site.

"Computers are useless they can only give you answers."
Shadow Robert
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Location: Hertfordshire, England
Posted: 29th Jul 2003 12:20
what i'd highly recommend is learning the basics of programming in DarkBASIC Professional first... then upgrade yourself to C++

C++ is a difficult language to learn simple on the basis that everything has to be so presis.

you must declare every value you use
you must declare arrays only in a certain way
you must declare classes in a particular order
you must make sure that your data flows in the right direction
you must make sure that any definitions you use are setup for global & local use
you must learn what every type of data setup is for and how it is particularly used
you must understand how the pointer instances react in given situations

its a very good language to learn, but it is a very bad one to actually learn on.
Start with C if you MUST start with that style of language.
but i'd highly recommend actually getting good with DarkBASIC Pro to the point where you understand roughly how everything is working.

believe me it is a far far far simpler way to learn C/C++ because the structuring of the language is pretty similar. Then all you have to learn are the particular quirks of C/C++ ... and expand on what you could do already.

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