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FPSC Classic Models and Media / Free muzzleflash pack - 6 new flashes

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 18th Nov 2008 20:10
I made small muzlleflash pack today. It has 6 diffrent muzzleflashes.

Some examples...

Free to use in commercial or non-commercial projects.

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 18th Nov 2008 20:12
They are not very good in that image, they are better in game.

DOWNLOAD.

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woot for toot
17
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Joined: 13th Apr 2008
Location: a box
Posted: 18th Nov 2008 21:54
looks blurry

fear my udder of doom!
Toasty Fresh
18
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 19th Nov 2008 10:23
Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 19th Nov 2008 18:53
Yes, they look, but they are good in game.
SamHH
18
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Joined: 9th Dec 2006
Location: Vermont
Posted: 19th Nov 2008 19:15
In game pic please.


Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 20th Nov 2008 14:06
I tried to make in game screen, but it just flashes very fast. I almost get screenshot, but muzzleflash did not show in it.
Toasty Fresh
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 23rd Nov 2008 03:33
It takes some good timing skills to get it at the right moment. I found that just repeatedly pressing the screeny button and the fire button at the same time.

Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 23rd Nov 2008 18:56 Edited at: 23rd Nov 2008 19:28
Thanks Jesper, I'll try these out on the XM8.

Or record a video and use the pause button on playback to then print screen.

Here is the 112 at size 50...
Disregard the trail of smoke and shell casings, because I was turning to the right during this shot.

Don't forget to visit Conjured Entertainment

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Jesper
17
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 24th Nov 2008 14:25
Thank you for screenshot!

And it's good idea to make screenies of fast speed things, like muzzleflashes.

And some of flashes is orange, so you can put these lines to gunspec file:



To make light to orange. (It's yellow by default.)

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