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FPSC Classic Scripts / looking for a good script "sitting"

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goldchass
16
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Joined: 22nd Nov 2008
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Posted: 22nd Nov 2008 13:40
I'm looking for a good script "sitting"!
I found one on this forum but the character's arms are raised ... I am looking for where the character has not raised arms!
Thank you in advance.
ps: sorry for spelling, I'm French ^^
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Nov 2008 00:49
The "sitting" script works by using an animation frame that is similar to sitting.

What you need to do to get a realistic sitting position is reanimate the character to be sitting and use that in your script.


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Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Crusader2
16
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Joined: 8th Aug 2008
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Posted: 23rd Nov 2008 04:31
Pretty much. Found one awhile back that doesn't work at all. Sets his animaion frame to 7 and nothing happens. Very annoying.

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uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 23rd Nov 2008 21:13
Plystire

is correct. Thats the only way to have a realistic sitting FPSC character.



Plystire
21
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Posted: 23rd Nov 2008 21:24
Do my eyes deceive me, or did uman just write a one-line post?!


It would be nice to have an easy method of loading FPSC models into a modelling program to edit them without completely screwing everything up.
(That's what happens whenever I try it anyway, I only have Milkshape on hand which isn't very friendly )


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 24th Nov 2008 17:10
Quote: "What you need to do to get a realistic sitting position is reanimate the character to be sitting and use that in your script."


...Plystire is 100% correct. I'd follow his lead.

I've done this with the biped, and simply merge it into FragMotion, and export the final result, to achieve a natural looking sitting position, for pretty much any character.


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