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Newcomers DBPro Corner / can a static object collide a "normal" object?

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SAAB Driver
18
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Joined: 1st Nov 2005
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Posted: 24th Nov 2008 21:51
Whats the diffrent of a static object and a "normal" object?
Im asking about the latest(?) newsletter where you learn how to import a fps level into DBpro, as a static object (load static objects.........universe.dbo,1).

Once i realized how to write (a working)collision script, it looks like i can't make "normal objects" (as the xfile mainplayer) collide with the static object (the map).



This script works fine to make player (object2) collide with a box (object4)

But sense i used "load static objecS" to load the map i cant specify the map as an object sense it is wrote objects.

The question is how to make the "normal" object collide with the static object. Any god ideas guys??

Hello!
pcRaider
17
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Joined: 30th May 2007
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Posted: 3rd Dec 2008 04:55
Yes, it has a commentary for a newsletter.
http://www.thegamecreators.com/data/newsletter/newsletter_issue_61.html#3
Tutorial - FPS Creator levels in DarkBASIC Professional by Steve Vink



It uses a collision command.
Did you watch help file of U70?

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