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DarkBASIC Discussion / Model won't animate!!!!!!!!

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Caleb1994
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 25th Nov 2008 04:34
0k i finaly found a animated monster model for free(i don't have abunch of money haha) well it won't animate i don't know why i'v attached the model so if you can help thanx

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Code eater
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Posted: 25th Nov 2008 17:28 Edited at: 25th Nov 2008 17:30
I think this is because it is animated using skelital animation Rather than Hierarchical animation.

Skelital animation is when you make a skeliton, much like a human skeliton with joints and bones, and then stick it to your model and then animate it and the model "bends" to move with the skeliton much like our skin does.

Hierarchical animation is when you have a different mesh for each limb, e.g one for the arm, one for the foot. you then group them together so they are still counted as one object but each bit can be accessed individualy. You then move each limb on its own.

Unfortunatly darkbasic classic cannot animate skelital animation
that, i think, is why it is not working.

I have added some images to explain as well.

Hope this helps,,,

codeeater

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Code eater
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Posted: 25th Nov 2008 17:55 Edited at: 25th Nov 2008 17:58
Another program that may help, contains media

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The Viking
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Joined: 21st Oct 2008
Location: Asgard
Posted: 26th Nov 2008 01:35
i have not downloaded your model, but i had an issue with that before myself. If you have a 3d modeling program, you may want to import it into that program, then export it out into something like a .x, making sure that you have the proper box checked. I used Gamespace, so I wouldn't be able to tell you much about other programs.

But, i do believe that Code eater is correct, if it has been saved as a skeletal animation.
Caleb1994
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 26th Nov 2008 17:48
oh i see ok thanx i will check out that program thanx guys

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