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FPSC Classic Models and Media / Problem creating segments

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veltro
User Banned
Posted: 26th Nov 2008 02:21
I started my Castle Pack project, draw some segment .x file with AC3D, textured them, build segments with FPS Segment editor, load them into FPS. Everything went fine until I tested them in a small map.
Here sometimes movement hangs up, like if there is an invisible wall between segments. This is a very random behaviour cause moving in the same direction on the same segments this not always happens.
I also notice that if I shot with a gun against a wall or floor, no bullet shot is visible.

I checked the .fps file and everything seems fine to me. May be a problem with .x files? Included is a file with a sample segment.

Any idea?

Thx

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daarboven
17
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 26th Nov 2008 18:53
maybe (long shot) your segment floor contains long, small polys so you get stuck as collision detection didn't get it. try to slice it up even as possible. As for your bullethole i guess you have to specify the material of your segment to make bulletholes appear /shrugs

I am Jacks complete lack of surprise.
veltro
User Banned
Posted: 27th Nov 2008 01:52
SOLVED

Was an exporting to x.file wrong parameters about mesh surfaces

Now I can go on with my Castle Pack

Txs

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