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FPSC Classic Models and Media / Stock weapons and MP 9& 10 animation help

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bass guy1669
18
Years of Service
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Joined: 24th Mar 2007
Location: The Zone
Posted: 27th Nov 2008 07:17
I am trying currently to use Model Pack 9 hands with the stock mossberg shotgun, with the 870P1 animations. The problem is that the shotgun sits in the hand diagonally and sinks into the hand rather comically, I am attaching a picture that shows the problem.

If anyone wants to help I will gladly send them the file.
And I am using Fragmotion

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there

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Toasty Fresh
18
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 27th Nov 2008 07:44
You can't send the file unless Errant gives the OK. And there is not much you can do to fix it other than improve the animation.

Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 29th Nov 2008 12:24
Haven't messed with fragmotion but assuming you can do the following you should make sure the Mossberg has no animation applied to itself then align the Mossberg to the Remington at keyframe 0 and link it in hierarchy so that it follows all the existing animation. Likewise, link the Mossberg pump to the Remington pump. Hide the original parts prior to exporting or delete all geometry except for a single polygon.
meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 29th Nov 2008 13:08
if he owns both parts, he can use it, but not release, at least as far as I have been informed, is this accurate Errant?


Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 29th Nov 2008 13:24
He can do whatever he wants for use in his projects. He just shouldn't distribute files which was what The Toasty was referring to in response to the OP saying "If anyone wants to help I will gladly send them the file."
bass guy1669
18
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Joined: 24th Mar 2007
Location: The Zone
Posted: 30th Nov 2008 07:22
thanks for the tip errant

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Maniac Modeler
17
Years of Service
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Joined: 15th Jan 2008
Location:
Posted: 2nd Dec 2008 02:11
Hey brassguy I have trouble importing EAI's weapons into fragmotion, most become all jumbeled. How did you fix?

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meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 2nd Dec 2008 21:18
yea, I didnt see that the first time around


bass guy1669
18
Years of Service
User Offline
Joined: 24th Mar 2007
Location: The Zone
Posted: 3rd Dec 2008 18:02
just load the .dbo file not the .x file, if there is no .dbo then load the .x file. I hope that was readable

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there

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