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meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 27th Nov 2008 23:18 Edited at: 29th Nov 2008 15:34
Well, as I'm sure some of you have read around the boards, I have created ironsights for stock weapons. So, with my spare time, I am willing to take iron sights requests for stock weapons only!

Please note these require some form of AirMod

Video:

http://www.youtube.com/watch?v=hePoS1kTRP0


Dar13
17
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 28th Nov 2008 03:32
I'd like the Uzi(i think that's what TGC calls it) ironsighted for Ply's Mod please.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
meteorite
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Posted: 28th Nov 2008 12:48
alright, I'll work on it when I get home from the mall


Dar13
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Posted: 28th Nov 2008 13:25
thanks meteorite

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 28th Nov 2008 17:53
Meteorite, maybe post a tutorial on hw to make ironsights? Because some non-stock guns need some ironsights on them.

Must... help... bunny... achieve... world... domination... all... hail... bunny...
meteorite
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Posted: 28th Nov 2008 18:00 Edited at: 28th Nov 2008 23:49
It's really easy, it's really just playing around with values till it looks right


meteorite
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Location: The Capital Wasteland
Posted: 28th Nov 2008 18:20 Edited at: 28th Nov 2008 18:21
Almost done with Uzi, just making it more uzi like

and.... done

add this to end of uzi gunspec




meteorite
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Posted: 29th Nov 2008 02:24
bump


Hockeykid
DBPro Tool Maker
17
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Joined: 26th Sep 2007
Location:
Posted: 29th Nov 2008 02:26
hey it didnt work for me

ww2theaftermathgame.webs.com
work in progress demo coming soon.
meteorite
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Location: The Capital Wasteland
Posted: 29th Nov 2008 02:30
it depends, what mod are you using?


Hockeykid
DBPro Tool Maker
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Posted: 29th Nov 2008 02:33
Quote: "Please note these require some form of AirMod"


sorry i didnt see that

ww2theaftermathgame.webs.com
work in progress demo coming soon.
meteorite
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Posted: 29th Nov 2008 02:34
it's alright


Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 29th Nov 2008 02:45 Edited at: 29th Nov 2008 02:48
Thanks Meteorite

This is just what I needed for the demo I'm working on at the moment.

Worked a treat using EFX mod with the Colt45 as shown in attached screenshot.

I need to make the aiming movement a bit faster to be realistic for a handgun which I'm assuming will be gunlagspeed=10. Also need to amend the alignment a little but otherwise great.

Edit - If EFX implements depth of field that can be used in conjunction with this we'll have our own FPSC COD mod.

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Dar13
17
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Location: Microsoft VisualStudio 2010 Professional
Posted: 29th Nov 2008 03:03
Thanks meteorite it's exactly what i needed. your paymentic:beer] and

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
meteorite
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Location: The Capital Wasteland
Posted: 29th Nov 2008 13:09
I didnt know EfxMod had Airmod, or does it have it's own features lke the airmod ones? In case anyone is interested, I'll post all stock Ironsights I have


meteorite
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Posted: 29th Nov 2008 13:25 Edited at: 29th Nov 2008 13:26
Just attach these to the ends of proper Gunspecs, please note I have the weapons with hands that were released by Simon

Commando (I have a transparent scope texture to get rid of the scope)



Python



Colt45



MP40



Mas36 (Transparent Scope)




Errant AI
18
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Joined: 24th Aug 2006
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Posted: 29th Nov 2008 13:26
Quote: "I didnt know EfxMod had Airmod"


I believe it was the first to have AirMod (0.5) and now uses 0.6.
meteorite
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Posted: 29th Nov 2008 15:34
Oh nice, I didnt even realize that... what do you think of my quick fix iron sighting?


Nomad Soul
Moderator
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Location: United Kingdom
Posted: 30th Nov 2008 05:23
I like it a lot

Thanks for providing the other stock iron sight gunspecs. It saved me a bunch of testing with the colt45 and aligns perfectly now.

I also downloaded the colt45 update Simon Benge released with hands and the end result is very COD.

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Avid
17
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Joined: 24th Jun 2007
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Posted: 30th Nov 2008 13:48
That's surprisingly awesome, good work!

Visit my site http://www.fpsmodels.com for models and media for fps creator.
meteorite
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Posted: 30th Nov 2008 15:39
It wasnt too hard, just take a guess based on past work then make adjustments, I suppose I could try and make a tut, but there isnt much to it, just read airmod manual and work with the gunspec options hes given you. I think you'll be quite pleased with the result. If there are any other requests, Ill see what I can do for ya


misfit
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Posted: 2nd Dec 2008 03:26
That is really cool. I think it is time to download the AirMod.

blink 182 is awesome
meteorite
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Posted: 2nd Dec 2008 12:35
or a different mod that has airmod incorporated


KraHen
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Posted: 2nd Dec 2008 19:58
You taught me with these how to do that^^ Now I`m gonna go on RAMPAGE!!!

Thanks
meteorite
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Posted: 2nd Dec 2008 21:04
No prob, the more peoplethat do this the better, we could get ironsights for nearly any gun we please!


meteorite
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Posted: 2nd Dec 2008 21:09
oh yes whoops sorry Nomad, to turn faster edit "zoomturnspeed", drop it down to make yourself turn faster


Injener
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Posted: 3rd Dec 2008 21:45
Give as aiming to make AK74m of ModelPack 10? I have the whole assault rifle shifted up and left, the center of the screen
meteorite
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Posted: 8th Dec 2008 03:14
I can't help with any model pack 10, or any model pack since I lack all of them


Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 8th Dec 2008 06:07
Injener, MP9/10 have meshes that weren't modelled in a perfectly straight manner, so it is impossible for most MP9/10 weapons to have perfectly lined up sights.

meteorite
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Posted: 10th Dec 2008 04:11
Plus i dont have 9/10, any more requests?


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