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FPSC Classic Models and Media / Bond1 Wizard Staff Shader Problem

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Mr Bigglesworth
17
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Joined: 4th Mar 2008
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Posted: 28th Nov 2008 17:52
I just bought bond1s wizard staff from the game creators store and when I go in game the Staff is all white as shown in the attachment. I have full shader effects turned on but if they are turned off its is fine, I have an ATI Raedon 9600 Pro.

The v2 migration will be SWEET!
Our little FPSC is finally growing up.

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Red Eye
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Posted: 28th Nov 2008 17:54
you didn't but the shader on, or you didn't put the texture in the correct place


Red Eye Productions © Copyright 2008
Mr Bigglesworth
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Posted: 28th Nov 2008 17:56
If I turn shaders on it does this, but if I turn them off it works fine. And all textures and effects are in the correct place.

The v2 migration will be SWEET!
Our little FPSC is finally growing up.
CoffeeGrunt
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Location: England
Posted: 28th Nov 2008 18:16
Hmmm, what are your PC specs?

Mr Bigglesworth
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Posted: 28th Nov 2008 18:26
Windows Vista Ultimate 32 bit

Intel Celeron D 2.53 Ghz

1GB RAM

ATI Raedon 9600 Pro 128mb

My graphics card supports shader model 2.0, the minimum for FPSC is shadermodel 1.0.

The v2 migration will be SWEET!
Our little FPSC is finally growing up.
bond1
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Posted: 28th Nov 2008 18:59 Edited at: 28th Nov 2008 19:08
Well that explains it, the 9600 pro doesn't support pixel shader model 3.0, which is what the wizardstaff.fx uses as a minimum spec.

This shader MAY compile under shader model 2.0. Try opening up the wizardstaff.fx file scroll down to the bottom and change this line to:

PixelShader = compile ps_2_0 mainPS();


I'm not being trite, but you may want to think about a new video card, I used to have a 9600, and you will get much better performance across the board with FPSC with a newer card. Orders of magnitude better performance in fact...especially if you want to use full shader effects.

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"bond1 - You see this name, you think dirty."
CoffeeGrunt
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Location: England
Posted: 28th Nov 2008 19:12
Oh yeh, a quick question about this shader Bond, does it work on entities...also, how did you stop it from applying the shader maps to your hands?

bond1
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Posted: 28th Nov 2008 19:16 Edited at: 28th Nov 2008 19:19
The hands are part of the entire weapon model, and uses the same texture as the staff. So the shader works on the hands as well, using the diffuse/normal/specular and fake global illumination. You can see some leathery specular highlights on the gloves as you move them around, it looks really cool - especially at higher resolutions.

This shader is not meant for entities, only for skinned weapon meshes. You'll have to wait for my new model pack some new entity shaders...

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"bond1 - You see this name, you think dirty."
CoffeeGrunt
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Posted: 28th Nov 2008 19:32
Awww, that's a shame. I wanted to use this shader for my other weapons, to give them glow effect, from the player's energy shielding.....

It's a bummer that when shaders are applied, they muck up the wepons, and the shader maps get put on the hands...

Mr Bigglesworth
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Posted: 29th Nov 2008 01:15
I am getting an Nvidea 9800 GX2 for chrismas, then I will be very happy.

The v2 migration will be SWEET!
Our little FPSC is finally growing up.
bond1
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Posted: 29th Nov 2008 01:21 Edited at: 29th Nov 2008 01:25
Quote: "I am getting an Nvidea 9800 GX2 for chrismas, then I will be very happy."


Ooooh I'm sure you will. I'm still using an "old" 8800 GTS, not even a top of the range card for it's time, and it can handle just about anything I can throw at it in FPSC - within reason.

So that 9800 GX2 should absolutely smoke...

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"bond1 - You see this name, you think dirty."
Butter fingers
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Joined: 20th Mar 2006
Location: Mecca
Posted: 29th Nov 2008 03:08
yo bond,

I've been trying to get your elf character in a DB project (mint model BTW), and I've discovered an interesting glitch! If you get inside her head, there are about 10 visible backfaces on the inside of her lips, textured with part of her neck texture and some of the surrounding grey.

I was putting a camera in there for first person, and couldn't work out what the heck they were. Took me about an hour and a half to suss it out! Great mesh tho, having fun!

Also, I have to side mention how much here inner ears texture looks like a vulva!

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