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FPSC Classic Models and Media / model creation from the ground up?

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Theronal
16
Years of Service
User Offline
Joined: 18th Nov 2008
Location: PA
Posted: 29th Nov 2008 06:24
Hail
im new here and am interested in making my own models for segments and would like to know the best way to do this?

i use max (please dont hate me) and well i can seem to make the models but when i export to x. it comes out and i put it into the segmaent editor and it looks all white i applie the texture and its there but hard to see what is the proper procedure?

also i am getting cartography shop can we make models to use as segments and entitys with this as well?
thanks
Theronal

Lord
Smith
Theronal
Ocho Geek
17
Years of Service
User Offline
Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 29th Nov 2008 23:51
segments are best used with the segment editor, check the FPSC main site.
you can download X file converters, i use lithunwrap

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.
Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 30th Nov 2008 18:59
You have to UV Map them using programs like lithunwrap
Theronal
16
Years of Service
User Offline
Joined: 18th Nov 2008
Location: PA
Posted: 9th Dec 2008 03:24
well i tryed that and it seemed to do the same thing?

Lord
Smith
Theronal

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