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Gun_Guy
17
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Joined: 11th Nov 2007
Location: UK
Posted: 29th Nov 2008 18:51
Does anyone know if there is a snowball weapon around. Can be anything to do with a snowball.
Bendak11
16
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 29th Nov 2008 20:03
Did you try the search button at the bottom of the page? Do that first.

If no there are no results, you will have to make your own.

Gun_Guy
17
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Joined: 11th Nov 2007
Location: UK
Posted: 30th Nov 2008 00:07
how can i do that i know with milkshape but thats all i know
Gun_Guy
17
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Joined: 11th Nov 2007
Location: UK
Posted: 30th Nov 2008 11:37
ok i made it in milkshape and made it fpsc ready but when i pickup the snowball it dosn't show up as a weapon. can someone help please i have attached the fpsc files and milkshape file

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 30th Nov 2008 13:17
You cant just instantly make any entity a weapon. You need to make a gunspec, export an animated version of your snowball that is in the right place on your screen, then you need to sort textures and stuff..

Gun_Guy
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Joined: 11th Nov 2007
Location: UK
Posted: 30th Nov 2008 21:08
one question. How ?
MONEY TAKEA
16
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Joined: 23rd Nov 2008
Location:
Posted: 1st Dec 2008 02:07
Easy way...get weapon creator.
Difficult way..

Ok the GUNSPEC consists of the GUN files requirements such as the muzzle flash,sounds, and weapon type...
By
Quote: "animated version of your snowball"
your going to have to animate the snow ball in milkshape your going to litterally have to animate it in milkshape, that I can't explain how but if you want to know you can just google it "how to animate weapons in milkshape". Your going to also have to UV map the model, I mean you dont want a gray perfect sphere on your screen...that would make it look more like one of the super bouncy balls things rather than a snow ball..Texturing is easy, it is not going to give you a difficult time...
Now to get the right position for your model to come up your going to have to literally play around with the model until you get the right HUD position. The best way is to take a weapon out of the game that is already working, import it into milkshape and then use that as a ruler to position it.

On the side not you may have missed the creating of the HUD.X folder
which should be located in your gun folder in "gamecore\guns". the hud.x is the model that will actually appear on screen for you, the player to see...

to shorten my words heres a tutorial
http://forum.thegamecreators.com/?m=forum_view&t=116184&b=24
that i used when i first started, eventually i just worked without it..but it straightened the road for me to move forward

good luck,
moneytakea
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 1st Dec 2008 16:51
There is a milkshape weapon creating tutorial in Nickydude's guide.

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 1st Dec 2008 22:08
Aaagreen I like your sig.


Alucard94, the member of the future of the past.
MONEY TAKEA
16
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Joined: 23rd Nov 2008
Location:
Posted: 2nd Dec 2008 01:29
Well Gun_Guy I've did you a favor and went ahead and fixed it for you, its fpsc ready...you appearantly had it positioned the wrong way..i'll leave the animation,gunspec,and the adding of hands and what not to you...

Good luck on your goal,
Moneytakea

Download it and you should see the .x file and the texture it is a jpeg.

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Gun_Guy
17
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Joined: 11th Nov 2007
Location: UK
Posted: 3rd Dec 2008 18:06
Thank You very much
this will come in handy for christmas games i make
Gun_Guy
17
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Joined: 11th Nov 2007
Location: UK
Posted: 3rd Dec 2008 18:15
and also sorry im dumb do i just drag the file to my entity bank folder or do i need to put it in entity maker
MONEY TAKEA
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Joined: 23rd Nov 2008
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Posted: 3rd Dec 2008 22:57
Well you had the right set up,
Just copy it over to your gamecore/gun folder
You may need to make a folder to put the model in.
After just drag the files into the folder.
Then you must put down a starting point and just select the path to the model..
The reason why you can't just load it up as an entity because, you didn't create it as an entity, now if you wan't an entity then yeah just make a folder in entity bank and gamecore.
Make sure in gamecore/gun folder that you rename the model to hud.x

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