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FPSC Classic Models and Media / Free Glass Floor v3 Final

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Sound studios
16
Years of Service
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Joined: 8th Sep 2008
Location: UK
Posted: 2nd Dec 2008 12:39 Edited at: 2nd Dec 2008 12:39
Have finally made the glass floor v3 so that you now don't have to have a floor segment where the player starts you can start on the glass floor and it's fully aligned so that you do not lose any health. Here is the screenshot

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meteorite
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 2nd Dec 2008 12:41
do you still need full shaders?


Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 2nd Dec 2008 12:41
And here is the download for everyone to have. This will need full shaders on to work

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meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 2nd Dec 2008 12:43
Gah lol


Red Eye
16
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 2nd Dec 2008 14:56
Nice


Red Eye Productions © Copyright 2008
veltro
User Banned
Posted: 2nd Dec 2008 15:07
Cool
Toasty Fresh
18
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 3rd Dec 2008 09:39
Did you really need another thread?

Still, it's okay.

Zay333
16
Years of Service
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Joined: 22nd Jul 2008
Location: sLOVEnia
Posted: 3rd Dec 2008 14:18
Is there a way that when you step on the glass it makes a walking sound ???

What you see isn't always real....
Sound studios
16
Years of Service
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Joined: 8th Sep 2008
Location: UK
Posted: 3rd Dec 2008 16:06
Yes if you right click on it and go to the properties for sound and just add a sound
Jesper
17
Years of Service
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Joined: 14th Oct 2007
Location: Hämeenlinna
Posted: 3rd Dec 2008 16:07
Yes, it is. Go to entity's / segment's ( I don't know which one this is) .FPe / .FPS file, and add there:

materialindex = 5

for glass sounds and impact decal.
Zay333
16
Years of Service
User Offline
Joined: 22nd Jul 2008
Location: sLOVEnia
Posted: 5th Dec 2008 13:36
wow...thanks

What you see isn't always real....

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